我正在创造一个pacman风格的游戏。我试图使用removeChild()删除MovieClip的实例。当MovieClip实例“box”命中MovieClip实例“circle”时,将从舞台中删除圆圈。
我收到以下错误:
ArgumentError:错误#2025:提供的DisplayObject必须是子级 来电者。在flash.display :: DisplayObjectContainer / removeChild() 在Move / eatCircle()
package {
import flash.display.Sprite;
import flash.display.MovieClip;
import flash.events.Event;
import flash.events.KeyboardEvent;
import flash.ui.Keyboard;
public class Move extends MovieClip {
var ScoreObjects:Array = new Array(); // creates ScoreObjects array
private var inertia:int=8; //amount of friction
var score_field:String;
//var point:MovieClip;
// Constructor--------------------------------------------------------------------
public function Move() {
init();
}
// function init -----------------------------------------------------------------
function init():void {
//stage.frameRate=60;
var score_field:String="";
ScoreObjects[0] = new Circle();
ScoreObjects[0].amount = 1; // amount of point
ScoreObjects[0].name = "circle";
stage.addEventListener(Event.ENTER_FRAME, frameloop);
stage.addEventListener(KeyboardEvent.KEY_DOWN,keyDownEvent);
stage.addEventListener(KeyboardEvent.KEY_UP, keyUpEvent);
box.addEventListener(Event.ENTER_FRAME, eatCircle);
wall.addEventListener(Event.ENTER_FRAME, hitWall);
stage.addChild(ScoreObjects[0]); // add Score Objects to stage ------------------------------
trace(ScoreObjects[0]);
ScoreObjects[0].x = 105;
ScoreObjects[0].y = 233;
}
// function eatCircle --------------------------------------------------------------
function eatCircle(event:Event):void {
if (box.hitTestObject(ScoreObjects[0])) {
trace ("I ate the circle");
removeChild(ScoreObjects[0]);
//calcScore();
} else {
trace ("I didn't eat the circle");
}
}
}// end of class
}// end of package
答案 0 :(得分:2)
我手边没有AS3编译器来测试这个,但是你做过stage.addChild(ScoreObjects[0])
我认为你应该stage.removeChild(ScoreObjects[0])
吗?
答案 1 :(得分:0)
if((ScoreObjects[0] as Circle)&&((ScoreObjects[0] as Circle).parent!=null))
{
stage.removeChild(ScoreObjects[0]);
}