所以我有这个语音识别代码,我一直在使用微软的语音识别引擎。
不幸的是,理解声音并不是那么棒,所以我一直在想办法解决这个问题。其中之一是在特定语法和一般字典语法之间切换。我似乎无法弄清楚如何在不承认给定语音的情况下在语法之间切换。
如果有人可以帮我弄清楚如何构建它,那么只要我的commandList语法无法识别所拾取的语音,就可以将我的commandList语法切换到DictationGrammar()。
以下是代码:
//using Microsoft.Speech.Recognition;
using System;
using System.Speech.Recognition;
using System.Windows.Forms;
using System.Collections.Generic;
namespace vRec
{
public class Form1
{
static int counter = 0;
static bool stop = false;
static string command = null;
static List<String> commandList = new List<string>() { "zooey", "open", "quit", "search", "close", "yes", "no" };
static Choices keywords = new Choices();
public static void Main()
{
command = null;
stop = false;
// Create an in-process speech recognizer for the en-US locale.
using (
SpeechRecognitionEngine recognizer =
new SpeechRecognitionEngine(
new System.Globalization.CultureInfo("en-US")))
{
keywords.Add(commandList.ToArray());
GrammarBuilder grammarBuilder = new GrammarBuilder(keywords);
Grammar testGrammar = new Grammar(grammarBuilder);
recognizer.LoadGrammar(testGrammar);
recognizer.LoadGrammar(new DictationGrammar());
// Add a handler for the speech recognized event.
recognizer.SpeechRecognized +=
new EventHandler<SpeechRecognizedEventArgs>(recognizer_SpeechRecognized);
// Configure input to the speech recognizer.
recognizer.SetInputToDefaultAudioDevice();
// Start asynchronous, continuous speech recognition.
recognizer.RecognizeAsync(RecognizeMode.Multiple);
Console.WriteLine("NOT TERMINATED");
// Keep the console window open.
if(!stop)
Console.ReadLine();
}
}
// Handle the SpeechRecognized event.
public static void recognizer_SpeechRecognized(object sender, SpeechRecognizedEventArgs e)
{
if (counter == 2 && (e.Result.Text.ToUpper() == "YES" || e.Result.Text.ToUpper() == "US" || e.Result.Text.ToUpper() == "AS"))
{
counter = 0;
Console.WriteLine("THANK YOU LORD JEBUS");
stop = true;
SendKeys.SendWait("{ENTER}");
//command string to be passed in for functions in c++ code
}
else if (counter == 2 && (e.Result.Text.ToUpper() == "NO" || e.Result.Text.ToUpper() == "NOW" || e.Result.Text.ToUpper() == "KNOW" || e.Result.Text.ToUpper() == "OH" || e.Result.Text.ToUpper() == "NOT" || e.Result.Text.ToUpper() == "NOPE" || e.Result.Text.ToUpper() == "NAH"))
{
Console.WriteLine("Can you spell that?");
counter = 1;
command = e.Result.Text;
}
else if (counter == 2 && (e.Result.Text.ToUpper() != "YES" || e.Result.Text.ToUpper() != "US" || e.Result.Text.ToUpper() != "AS" || e.Result.Text.ToUpper() != "NO" || e.Result.Text.ToUpper() != "NOW" || e.Result.Text.ToUpper() != "KNOW" || e.Result.Text.ToUpper() != "OH" || e.Result.Text.ToUpper() != "NOT" || e.Result.Text.ToUpper() != "NOPE" || e.Result.Text.ToUpper() != "NAH"))
{
//Console.WriteLine(counter);
Console.WriteLine("Can you repeat that?");
counter = 1;
}
if (counter == 1)
{
command = e.Result.Text;
if (e.Result.Text.ToUpper() == "ALL BEEN" || e.Result.Text.ToUpper() == "OPIUM" || e.Result.Text.ToUpper() == "OLD AND" || e.Result.Text.ToUpper() == "HOLE IN" || e.Result.Text.ToUpper() == "HOPING" || e.Result.Text.ToUpper() == "OLD BEEN" || e.Result.Text.ToUpper() == "OPEN")
command = "open";
if (e.Result.Text.ToUpper() == "WAIT" || e.Result.Text.ToUpper() == "QUITE" || e.Result.Text.ToUpper() == "QUIP" || e.Result.Text.ToUpper() == "QUICK" || e.Result.Text.ToUpper() == "CLIP" || e.Result.Text.ToUpper() == "QUIT")
command = "quit";
if (e.Result.Text.ToUpper() == "SUCH" || e.Result.Text.ToUpper() == "SORT" || e.Result.Text.ToUpper() == "SEARCH")
command = "search";
if (e.Result.Text.ToUpper() == "RULES" || e.Result.Text.ToUpper() == "FELLOWS" || e.Result.Text.ToUpper() == "CLOSE")
command = "close";
commandList.Add(command);
Console.WriteLine(counter);
Console.WriteLine("Recognized text: " + command);
Console.WriteLine("Is this correct?");
for (int i = 0; i < commandList.Count; i++)
{
Console.WriteLine("/" + commandList[i]);
}
counter++;
}
if (e.Result.Text.ToUpper() == "ZOOEY" || e.Result.Text.ToUpper() == "ZOE" || e.Result.Text.ToUpper() == "EASILY" || e.Result.Text.ToUpper() == "SALLY" || e.Result.Text.ToUpper() == "ZONE" || e.Result.Text.ToUpper() == "ZONE WE" || e.Result.Text.ToUpper() == "SOLELY" || e.Result.Text.ToUpper() == "ZOELLICK" && counter == 0)
{
counter++;
Console.WriteLine("How can I help you?");
}
Console.WriteLine("Recognized text: " + e.Result.Text);
}
public static string getCommand()
{
return command;
}
}
}
任何帮助将不胜感激。 ^。^
答案 0 :(得分:0)
我能想到的一种方式:
设置置信度阈值,任意选择0.6,然后如果拾取的语音低于recognizer_SpeechRecognized
方法中的阈值,则切换语法。
为此,您应该使用&#39; SpeechRecognitionEngine.UnloadAllGrammars&#39;与SpeechRecognitionEngine.LoadGrammarAsync
结合使用
获得公认演讲的信心,
e.Result.Confidence`, so your code could look like:
if (e.Result.Confidence <0.6) {
recognizer.RequestRecognizerUpdate();
recognizer.UnloadAllGrammars();
recognizer.LoadGrammarAsync(//switch your grammmars);
}
你将不得不看看你的语法的可用性等。在这个范围内。 希望这有帮助!