我已经通过网络尝试了所有解决方案,但其中没有一个解决了所有旋转和方向案例。
是否有完整的,更好的解决方案或文档让我能够很好地使用mediacapture对象?
答案 0 :(得分:0)
如果您查看CameraStarterKit中的Microsoft GitHub repository样本,您就可以更好地了解如何处理相机的旋转。它针对Windows 10,但很多代码应该可以移植到8.1。
主要是,它归结为:
// Receive notifications about rotation of the device and UI and apply any necessary rotation to the preview stream and UI controls
private readonly DisplayInformation _displayInformation = DisplayInformation.GetForCurrentView();
private readonly SimpleOrientationSensor _orientationSensor = SimpleOrientationSensor.GetDefault();
private SimpleOrientation _deviceOrientation = SimpleOrientation.NotRotated;
private DisplayOrientations _displayOrientation = DisplayOrientations.Portrait;
// Rotation metadata to apply to the preview stream and recorded videos (MF_MT_VIDEO_ROTATION)
// Reference: http://msdn.microsoft.com/en-us/library/windows/apps/xaml/hh868174.aspx
private static readonly Guid RotationKey = new Guid("C380465D-2271-428C-9B83-ECEA3B4A85C1");
/// <summary>
/// Gets the current orientation of the UI in relation to the device (when AutoRotationPreferences cannot be honored) and applies a corrective rotation to the preview
/// </summary>
private async Task SetPreviewRotationAsync()
{
// Only need to update the orientation if the camera is mounted on the device
if (_externalCamera) return;
// Calculate which way and how far to rotate the preview
int rotationDegrees = ConvertDisplayOrientationToDegrees(_displayOrientation);
// The rotation direction needs to be inverted if the preview is being mirrored
if (_mirroringPreview)
{
rotationDegrees = (360 - rotationDegrees) % 360;
}
// Add rotation metadata to the preview stream to make sure the aspect ratio / dimensions match when rendering and getting preview frames
var props = _mediaCapture.VideoDeviceController.GetMediaStreamProperties(MediaStreamType.VideoPreview);
props.Properties.Add(RotationKey, rotationDegrees);
await _mediaCapture.SetEncodingPropertiesAsync(MediaStreamType.VideoPreview, props, null);
}
/// <summary>
/// Registers event handlers for hardware buttons and orientation sensors, and performs an initial update of the UI rotation
/// </summary>
private void RegisterEventHandlers()
{
// If there is an orientation sensor present on the device, register for notifications
if (_orientationSensor != null)
{
_orientationSensor.OrientationChanged += OrientationSensor_OrientationChanged;
// Update orientation of buttons with the current orientation
UpdateButtonOrientation();
}
_displayInformation.OrientationChanged += DisplayInformation_OrientationChanged;
}
但这只是代码的一部分。您应该查看the full file(如果不是完整示例),以便更好地了解其工作原理。