我需要在两个应用程序之间发送和接收信息:
主机:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
namespace DATA_SENDER_HOST
{
public partial class Form1 : Form
{
static Socket sck;
static byte[] Buffer { get; set; }
Socket accepted;
public Form1()
{
InitializeComponent();
}
private void button1_Click(object sender, EventArgs e)
{
sck = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sck.Bind(new IPEndPoint(0, 1234));
sck.Listen(100);
accepted = sck.Accept();
Buffer = new byte[accepted.SendBufferSize];
int bytesRead = accepted.Receive(Buffer);
byte[] formatted = new byte[bytesRead];
for (int i = 0; i < bytesRead; i++)
{
formatted[i] = Buffer[i];
}
string strData = Encoding.ASCII.GetString(formatted);
if (strData == "1")
panel1.BackColor = Color.Red;
else if (strData == "2")
panel1.BackColor = Color.Blue;
sck.Close();
accepted.Close();
}
}
}
客户端:
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Data;
using System.Drawing;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using System.Windows.Forms;
using System.Net;
using System.Net.Sockets;
namespace CLIENT
{
public partial class Form1 : Form
{
static Socket sck;
IPEndPoint localEndPoint;
public Form1()
{
InitializeComponent();
}
private void button2_Click(object sender, EventArgs e)
{
sck = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
localEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 1234);
sck.Connect(localEndPoint);
string text = "1";
byte[] data = Encoding.ASCII.GetBytes(text);
sck.Send(data);
sck.Close();
}
private void button3_Click(object sender, EventArgs e)
{
sck = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
localEndPoint = new IPEndPoint(IPAddress.Parse("127.0.0.1"), 1234);
sck.Connect(localEndPoint);
string text = "2";
byte[] data = Encoding.ASCII.GetBytes(text);
sck.Send(data);
sck.Close();
}
}
}
但在这种情况下,主持人必须等待来自客户端的数据;
我的问题是:我如何检测客户端何时发送而无需等待(等待我的意思是“sck.Listen(100)”之前“accepted = sck.Accept()”)?
答案 0 :(得分:1)
执行此操作的传统方法是在无限循环中的另一个线程中执行Listen()(如果您尝试构建具有无限连接的服务器),然后在每次触发listen时触发代码。 / p>
这样的事情:
private void button1_Click(object sender, EventArgs e)
{
sck = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
sck.Bind(new IPEndPoint(0, 1234));
System.Threading.Thread T = new System.Threading.Thread((new System.Threading.ThreadStart(Listener)));
T.Start();
}
private void Listener()
{
sck.Listen(100);
accepted = sck.Accept();
Buffer = new byte[accepted.SendBufferSize];
int bytesRead = accepted.Receive(Buffer);
byte[] formatted = new byte[bytesRead];
for (int i = 0; i < bytesRead; i++)
{
formatted[i] = Buffer[i];
}
string strData = Encoding.ASCII.GetString(formatted);
panel1.Invoke((MethodInvoker)delegate
{
if (strData == "1")
panel1.BackColor = Color.Red;
else if (strData == "2")
panel1.BackColor = Color.Blue;
});
sck.Close();
accepted.Close();
}
如果你想让它无限地等待套接字(就像大多数这种事情的用例一样),你可以在Listener()函数中放入一个无限循环。
希望这有帮助。