我们正在尝试用瓷砖(10 x 10)创建一个游戏板。但是,在运行下面的类时,我们不断获得ArrayIndexOutOfBoundsException。出于某种原因,在另一台设备上运行相同的类时,不会给出此错误。
Board.java
public class Board extends JComponent {
public Board() {
}
public static String[] gameElements = new String[100];
String[][] Map = new String[10][10];
int positionX = 50;
int positionY = 50;
int i = 0;
String currentLevel = "1";
@Override
public void paintComponent(Graphics g) {
loadLevel();
for (int y = 0; y < Map.length; y++) {
for (int x = 0; x < Map.length; x++) {
new Tile(x, y).paintComponent(g);
Map[y][x] = gameElements[i];
g.drawString(Map[y][x], positionY, positionX);
positionY = positionY + 50;
System.out.print("[" + Map[y][x] + "]");
i++;
}
positionY = 50;
positionX = positionX + 50;
System.out.println();
}
}
public static void main(String[] args) {
JFrame frame = new JFrame();
frame.setSize(600, 600);
frame.setTitle("SleutelBarricade");
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
JComponent chart = new Board();
frame.add(chart);
frame.setVisible(true);
}
public void readTextFile(String fileName) {
try {
FileReader fileReader = new FileReader(fileName + ".txt");
BufferedReader buffer = new BufferedReader(fileReader);
String splitBy = ",";
String line = buffer.readLine();
for (int i = 0; i < gameElements.length; i++) {
gameElements = line.split(splitBy);
}
} catch (FileNotFoundException ex) {
Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex);
} catch (IOException ex) {
Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex);
}
}
public void loadLevel() {
readTextFile(currentLevel);
}
}
部分例外:
Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: 100
at Main.GameBoard.Board.paintComponent(Board.java:45)
at javax.swing.JComponent.paint(JComponent.java:1056)
at javax.swing.JComponent.paintChildren(JComponent.java:889)
at javax.swing.JComponent.paint(JComponent.java:1065)
at javax.swing.JComponent.paintChildren(JComponent.java:889)
at javax.swing.JComponent.paint(JComponent.java:1065)
at javax.swing.JLayeredPane.paint(JLayeredPane.java:586)
at javax.swing.JComponent.paintChildren(JComponent.java:889)
at javax.swing.JComponent.paintToOffscreen(JComponent.java:5217)
答案 0 :(得分:0)
在双嵌套循环开始之前,您永远不会重置i
。将变量移到内部或将其重置为0
。
@Override
public void paintComponent(Graphics g) {
int i = 0;
loadLevel();
for (int y = 0; y < Map.length; y++) {
for (int x = 0; x < Map.length; x++) {
new Tile(x, y).paintComponent(g);
Map[y][x] = gameElements[i];
g.drawString(Map[y][x], positionY, positionX);
positionY = positionY + 50;
System.out.print("[" + Map[y][x] + "]");
i++;
}
positionY = 50;
positionX = positionX + 50;
System.out.println();
}
}
我还建议您重新组织课程,以便更容易阅读。你不必遵循这个字母,但尝试将类似的东西分组。这将使事情更加突出,并帮助其他人更轻松地遵循您的计划。
通过这个简单的提示,很容易发现迷路int i = 0
(实例变量)。
public class Board extends JComponent {
// I. Static variables
public static String[] gameElements = new String[100];
// II. Instance variables (These should be private or protected)
private String[][] map = new String[10][10];
private int positionX = 50;
private int positionY = 50;
private int i = 0; // <------------------------- Hey, you don't belong here!
private String currentLevel = "1";
// III. Getter/Setters
public String[] getMap() {
return map;
}
public void setMap(String[] map) {
this.map = map;
}
// IV. Constructor
public Board() { }
// V. Overrides
@Override
public void paintComponent(Graphics g) { }
// VI. Custom Instance Methods
public void readTextFile(String fileName) { }
public void loadLevel() { }
// VII. Main Method
public static void main(String[] args) { }
}