我有一些观点 (x1,y1),(x2,y2),(x3,y3)......
现在我想绘制一条曲线平滑的图表?
我正在尝试绘制如下
-(void)drawPrices
{
NSInteger count = self.prices.count;
UIBezierPath *path = [UIBezierPath bezierPath];
path.lineCapStyle = kCGLineCapRound;
for(int i=0; i<count-1; i++)
{
CGPoint controlPoint[2];
CGPoint p = [self pointWithIndex:i inData:self.prices];
if(i==0)
{
[path moveToPoint:p];
}
CGPoint nextPoint, previousPoint, m;
nextPoint = [self pointWithIndex:i+1 inData:self.prices];
previousPoint = [self pointWithIndex:i-1 inData:self.prices];
if(i > 0) {
m.x = (nextPoint.x - previousPoint.x) / 2;
m.y = (nextPoint.y - previousPoint.y) / 2;
} else {
m.x = (nextPoint.x - p.x) / 2;
m.y = (nextPoint.y - p.y) / 2;
}
controlPoint[0].x = p.x + m.x * 0.2;
controlPoint[0].y = p.y + m.y * 0.2;
// Second control point
nextPoint = [self pointWithIndex:i+2 inData:self.prices];
previousPoint = [self pointWithIndex:i inData:self.prices];
p = [self pointWithIndex:i + 1 inData:self.prices];
m = zeroPoint;
if(i < self.prices.count - 2) {
m.x = (nextPoint.x - previousPoint.x) / 2;
m.y = (nextPoint.y - previousPoint.y) / 2;
} else {
m.x = (p.x - previousPoint.x) / 2;
m.y = (p.y - previousPoint.y) / 2;
}
controlPoint[1].x = p.x - m.x * 0.2;
controlPoint[1].y = p.y - m.y * 0.2;
[path addCurveToPoint:p controlPoint1:controlPoint[0] controlPoint2:controlPoint[1]];
}
CAShapeLayer *lineLayer = [CAShapeLayer layer];
lineLayer.path = path.CGPath;
lineLayer.lineWidth = LINE_WIDTH;
lineLayer.strokeColor = _priceColor.CGColor;
lineLayer.fillColor = [UIColor clearColor].CGColor;
[self.layer addSublayer:lineLayer];
}
有没有更好的方法呢?
答案 0 :(得分:5)
我为您提供了另一个我曾经成功的解决方案。
它需要SpriteKit,它具有一个名为SKKeyFrameSequence
的出色工具,该工具能够进行样条插值,如Apple提供的this tutorial所示。
因此,我们的想法是,您将像这样创建正确的SKKeyFrameSequence对象(假设您的数据位于(CGFloat, CGFloat)
(x,y)元组的数组中):
let xValues = data.map { $0.0 }
let yValues = data.map { $0.1 }
let sequence = SKKeyFrameSequence(keyFrameValues: yValues,
times: xValues.map { NSNumber($0) })
sequence.interpolationMode = .spline
let xMin = xValues.min()!
let xMax = xValues.max()!
然后,如果将插补的样条曲线分成200条(如果需要,可以更改此值,但是对我来说,这会导致人眼产生平滑波),您可以绘制一条由细线组成的路径。
var splinedValues = [(CGFloat, CGFloat)]()
stride(from: xMin, to: xMax, by: (xMax - xMin) / 200).forEach {
splinedValues.append((CGFloat($0),
sequence.sample(atTime: CGFloat($0)) as! CGFloat))
}
然后是路径(我将使用SwiftUI,但是您也可以使用UIKit进行相同的操作。):
Path { path in
path.move(to: CGPoint(x: splinedValues[0].0, y: splinedValues[0].1))
for splineValue in splinedValues.dropFirst() {
path.addLine(to: CGPoint(x: splineValue.0, y: splineValue.1))
}
}
对于值
[(1, 4), (2, 6), (3, 7), (4, 5), (5, 3), (6, -1), (7, -2), (8, -2.5), (9, -2), (10, 0), (11, 4)]
我已经用上述方法得到了这样的图形:(我也添加了点以更好地评估结果)
答案 1 :(得分:0)
我在Draw Graph curves with UIBezierPath
找到答案尝试使用代码实现
+ (UIBezierPath *)quadCurvedPathWithPoints:(NSArray *)points
{
UIBezierPath *path = [UIBezierPath bezierPath];
NSValue *value = points[0];
CGPoint p1 = [value CGPointValue];
[path moveToPoint:p1];
if (points.count == 2) {
value = points[1];
CGPoint p2 = [value CGPointValue];
[path addLineToPoint:p2];
return path;
}
for (NSUInteger i = 1; i < points.count; i++) {
value = points[i];
CGPoint p2 = [value CGPointValue];
CGPoint midPoint = midPointForPoints(p1, p2);
[path addQuadCurveToPoint:midPoint controlPoint:controlPointForPoints(midPoint, p1)];
[path addQuadCurveToPoint:p2 controlPoint:controlPointForPoints(midPoint, p2)];
p1 = p2;
}
return path;
}
static CGPoint midPointForPoints(CGPoint p1, CGPoint p2) {
return CGPointMake((p1.x + p2.x) / 2, (p1.y + p2.y) / 2);
}
static CGPoint controlPointForPoints(CGPoint p1, CGPoint p2) {
CGPoint controlPoint = midPointForPoints(p1, p2);
CGFloat diffY = abs(p2.y - controlPoint.y);
if (p1.y < p2.y)
controlPoint.y += diffY;
else if (p1.y > p2.y)
controlPoint.y -= diffY;
return controlPoint;
}
感谢user1244109 ^ _ ^。