我有两个tableviews。第一个是显示6个城市,第二个(详细的tableview)将显示基于第一个tableview上选择的单元格的详细信息。我为每个城市创建6个数组。每次用户选择在第一个tableview上的一个城市,我想采取相应的数组来填充第二个视图控制器。所以我的问题是如何用prepareforsegue实现它。
//First tableview as initial view
import UIKit
import Alamofire
import SwiftyJSON
class LandingPageTableViewController: UITableViewController {
@IBOutlet var tableview: UITableView!
//predfined array to to holde the data below
var city = [String]()
var subtitle = [String]()
var image = [String]()
//arrays to hold avaible buildings in the city
var brickellBuildings = [[String:AnyObject]]()//
var miamiBuilBuildings = [[String:AnyObject]]()
var miamiBeachBuildings = [[String:AnyObject]]()//
var coconotGroveBuildins = [[String:AnyObject]]()//
var corolGbalesBuilduings = [[String:AnyObject]]()
var dowtownMiamiBuildings = [[String:AnyObject]]()//
var southBeachBuildings = [[String:AnyObject]]()
override func viewDidLoad() {
super.viewDidLoad()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
tableview.showsHorizontalScrollIndicator = false
tableview.showsVerticalScrollIndicator = false
tableview.dataSource = self
tableview.delegate = self
city = ["Miami","Brickell","Miami Beach","Down town Miami","South Beach","Corol Gables","Coconut Grove"]
subtitle = ["The fab and glam life "," Condos on the highrise","Don't call a comeback","Come on feel the noise ","Push it to the limit","Push it to the limit","Push it to the limit"]
image = ["Miami","brickell","miami_beach","downtown_miami","south_beach","coral_gables","coconut_grove"]
}
override func viewDidAppear(animated: Bool) {
super.viewWillAppear(true)
runRequestForbrickell()
runRequestForMiamiBeach()
runRequestForcocotGrove()
runRequestForMiami()
}
func runRequestForbrickell() {
Alamofire.request(.GET, "http://android.goidx.com/condos/?tag=brickell&user_id=4").validate().responseJSON { response in
if let value = response.result.value {
let json = JSON(value)
if let resData = json.arrayObject {
self.brickellBuildings = resData as! [[String:AnyObject]]
// print(resData)
}
if self.brickellBuildings.count > 0 {
self.tableview.reloadData()
}
}
}
}
func runRequestForMiamiBeach() {
Alamofire.request(.GET, "http://android.goidx.com/condos/?tag=south beach&user_id=4").validate().responseJSON { response in
if let value = response.result.value {
let json = JSON(value)
if let resData = json.arrayObject {
self.miamiBeachBuildings = resData as! [[String:AnyObject]]
// print(resData)
}
if self.miamiBeachBuildings.count > 0 {
self.tableview.reloadData()
}
}
}
}
func runRequestForcocotGrove() {
Alamofire.request(.GET, "http://android.goidx.com/condos/?tag=coconut%20grove&user_id=4").validate().responseJSON { response in
if let value = response.result.value {
let json = JSON(value)
if let resData = json.arrayObject {
self.coconotGroveBuildins = resData as! [[String:AnyObject]]
// print(resData)
}
if self.coconotGroveBuildins.count > 0 {
self.tableview.reloadData()
}
}
}
}
func runRequestForMiami() {
Alamofire.request(.GET, "http://android.goidx.com/condos/?tag=downtown miami&user_id=4").validate().responseJSON { response in
if let value = response.result.value {
let json = JSON(value)
if let resData = json.arrayObject {
self.miamiBuilBuildings = resData as! [[String:AnyObject]]
// print(resData)
}
if self.miamiBuilBuildings.count > 0 {
self.tableview.reloadData()
}
}
}
}
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
if let identifier = segue.identifier {
switch identifier {
case "showbuildings":
let buildingdDetailVC = segue.destinationViewController as! CtiesTableViewController
if let indexpath = self.tableview.{
}
default: break
}
}
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
return city.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Celllanding", forIndexPath: indexPath) as! LandingTableViewCell
let holder_city = city[indexPath.row]
let holder_subtitle = subtitle[indexPath.row]
cell.citynamelabel.text? = holder_city
cell.descriptionHolder.text? = holder_subtitle
cell.imageCity.image = UIImage(named: image[indexPath.row])
return cell
}
/*
// Override to support conditional editing of the table view.
override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
*/
/*
// Override to support editing the table view.
override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
if editingStyle == .Delete {
// Delete the row from the data source
tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
} else if editingStyle == .Insert {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {
}
*/
/*
// Override to support conditional rearranging of the table view.
override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return false if you do not want the item to be re-orderable.
return true
}
*/
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
*/
override func tableView(tableView: UITableView, heightForRowAtIndexPath indexPath: NSIndexPath) -> CGFloat {
return 300.0
}
}
//Second tableview as a detail tableview
import UIKit
import Alamofire
import SwiftyJSON
class CtiesTableViewController: UITableViewController {
@IBOutlet var tableview: UITableView!
var images = [String] ()
// Strings to store the data passed from the first tableview
var datareceiver1: String = ""
var datareceiver2: String = ""
var datareceiver3: String = ""
var datareceiver4: String = ""
var datareceiver5: String = ""
// array of dictionary to append the data received from first tableview
var Data1 = [[String:AnyObject]]() //Array of dictionary
var Data2 = [[String:AnyObject]]() //Array of dictionary
var Data3 = [[String:AnyObject]]() //Array of dictionary
var Data4 = [[String:AnyObject]]() //Array of dictionary
var Data5 = [[String:AnyObject]]() //Array of dictionary
var Data6 = [[String:AnyObject]]() //Array of dictionary
func refresh(sender:AnyObject)
{
// Updating your data here...
self.tableView.reloadData()
self.refreshControl?.endRefreshing()
}
override func viewDidLoad() {
super.viewDidLoad()
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
self.refreshControl?.addTarget(self, action: "refresh:", forControlEvents: UIControlEvents.ValueChanged)
refreshControl!.backgroundColor = UIColor.grayColor()
refreshControl!.tintColor = UIColor.whiteColor()
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
}
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
override func viewWillAppear(animated: Bool) {
super.viewWillAppear(animated)
tableview.showsHorizontalScrollIndicator = false
tableview.showsVerticalScrollIndicator = false
tableview.dataSource = self
tableview.delegate = self
self.tableview.rowHeight = 300.0
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
// #warning Incomplete implementation, return the number of sections
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
// #warning Incomplete implementation, return the number of rows
//print(uniq(data).count)
//return (uniq(data1).count)
return Data.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cell = tableView.dequeueReusableCellWithIdentifier("Cell", forIndexPath: indexPath) as! PlacesTableViewCell
// Configure the cell...
return cell
}
}
答案 0 :(得分:1)
声明一个变量来保存要传递的数组,并在override
didSelectRowAtIndexPath
UITableViewDelegate
TableViewController
方法
var arrayToBePassed: YourType?
func tableView(tableView: UITableView, didSelectRowAtIndexPath indexPath: NSIndexPath) {
switch indexPath.row {
case 0:
arrayToBePassed = yourArray
default:
break
}
self.performSegueWithIdentifier("showbuildings", sender: self)
}
这将调用prepareForSegue
方法。现在声明您提到的数组类型的var
,在第二个UITableViewController
中修改prepareForSegue
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
switch identifier {
let buildingdDetailVC = segue.destinationViewController as! CtiesTableViewController
buildingdDetailVC.arrayInSecondTVC = arrayToBePassed
default:
break
}
}
PS:请确保您不是overriding
didDeselectRowAtIndexPath
,因为这是一个常见的错误。