围绕画布移动矩形

时间:2010-09-04 19:14:33

标签: c# wpf vb.net canvas

我的应用程序中间有一个画布,周围有控件。 我有一个接收点的套接字并将它们保存在列表中。

我在画布上绘制小的4x4矩形,用于列表中的点数。 说theres 4分.. theres 4矩形。

我希望能够在点数随代码变化时移动矩形。 这可能没有故事板或任何“动画”课程吗?我怎么去做我需要的呢?

我试过了:

        'cMap.Children.Remove(r)

        'Dim nr As Rectangle = New Rectangle() With {.Width = 4, .Height = 4, .Name = "r" & P.Name, .Fill = Brushes.Red}
        'r.RenderTransform = New TranslateTransform(P.Position.X, P.Position.Y)

        Canvas.SetTop(cMap.Children(cMap.Children.IndexOf(r)), (512 / 2) + P.Position.Y)
        Canvas.SetLeft(cMap.Children(cMap.Children.IndexOf(r)), (512 / 2) + P.Position.X)
        'nr.SetValue(Canvas.TopProperty, (512 / 2) + P.Position.Y)
        'nr.SetValue(Canvas.LeftProperty, (512 / 2) + P.Position.X) ' P.Position.X)
        'cMap.Children.Add(nr)

所有这些都没有使矩形移动。 是的,我确保数据正在发生变化。

非常感谢。

2 个答案:

答案 0 :(得分:1)

我认为通过将Canvas.Left和Canvas.Top附加属性绑定到ObservableCollection <Point&gt;可以获得更多漂亮的解决方案,但是当你在这里要求一个老式的WinForms Style解决方案时,你有一些东西可以解决这个问题。我认为你需要什么(我为在C#中写这个而道歉):

XAML:

<Window x:Class="MovingPointsSpike.MainWindow"
        xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
        xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
        Title="MainWindow" Height="650" Width="525"
        >
    <StackPanel>
        <Border BorderThickness="1" BorderBrush="Gray">
            <Canvas Name="PointCanvas" Width="500" Height="500"/>
        </Border>
        <Button Name="Move" Click="Move_Click">Move Random Point</Button>
        <Button Name="Add" Click="Add_Click">Add Point</Button>
        <Button Name="Remove" Click="Remove_Click">Remove Random Point</Button>
    </StackPanel>
</Window>

代码背后:

using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;

namespace MovingPointsSpike
{

    public partial class MainWindow : Window
    {
        private List<Point> m_Points;
        private Random m_Random;

        public MainWindow()
        {
            InitializeComponent();
            m_Points=new List<Point>();
            m_Random=new Random();
        }

        private void Move_Click(object sender, RoutedEventArgs e)
        {
            Rectangle rectangle;
            Point newPoint;
            int index = GetRandomIndex();
            newPoint = GetRandomPoint();

            rectangle =(Rectangle)PointCanvas.Children[index];
            if (index == -1) return;
            Canvas.SetTop(rectangle, newPoint.Y);
            Canvas.SetLeft(rectangle, newPoint.X);
        }

        private void Add_Click(object sender, RoutedEventArgs e)
        {
            Point newPoint;
            Rectangle rectangle;

            newPoint = GetRandomPoint();
            rectangle = new Rectangle {Width = 4, Height = 4, Fill = Brushes.Red};
            m_Points.Add(newPoint);
            PointCanvas.Children.Add(rectangle);
            Canvas.SetTop(rectangle,newPoint.Y);
            Canvas.SetLeft(rectangle,newPoint.X);
        }

        private Point GetRandomPoint()
        {
            int x;
            int y;
            x = m_Random.Next(10, 490);
            y = m_Random.Next(10, 490);
            return new Point(x,y);
        }

        private void Remove_Click(object sender, RoutedEventArgs e)
        {
            int index = GetRandomIndex();
            if (index==-1)return;

            PointCanvas.Children.RemoveAt(index);
            m_Points.RemoveAt(index);

        }

        private int GetRandomIndex()
        {
            int index;
            if (m_Points.Count==0) return -1;
            index = m_Random.Next(m_Points.Count - 1);
            return index;
        }
    }
}

答案 1 :(得分:0)

使用渲染事件

CompositionTarget.Rendering += UpdateRectangles;

...

 protected void UpdateRectangles(object sender, EventArgs e)
 {
    // here some stuff
    Canvas.SetLeft(rectangle, location);

 }

考虑使用CacheMode =“BitmapCache”。