我的应用程序中间有一个画布,周围有控件。 我有一个接收点的套接字并将它们保存在列表中。
我在画布上绘制小的4x4矩形,用于列表中的点数。 说theres 4分.. theres 4矩形。
我希望能够在点数随代码变化时移动矩形。 这可能没有故事板或任何“动画”课程吗?我怎么去做我需要的呢?
我试过了:
'cMap.Children.Remove(r)
'Dim nr As Rectangle = New Rectangle() With {.Width = 4, .Height = 4, .Name = "r" & P.Name, .Fill = Brushes.Red}
'r.RenderTransform = New TranslateTransform(P.Position.X, P.Position.Y)
Canvas.SetTop(cMap.Children(cMap.Children.IndexOf(r)), (512 / 2) + P.Position.Y)
Canvas.SetLeft(cMap.Children(cMap.Children.IndexOf(r)), (512 / 2) + P.Position.X)
'nr.SetValue(Canvas.TopProperty, (512 / 2) + P.Position.Y)
'nr.SetValue(Canvas.LeftProperty, (512 / 2) + P.Position.X) ' P.Position.X)
'cMap.Children.Add(nr)
所有这些都没有使矩形移动。 是的,我确保数据正在发生变化。
非常感谢。
答案 0 :(得分:1)
我认为通过将Canvas.Left和Canvas.Top附加属性绑定到ObservableCollection <Point
&gt;可以获得更多漂亮的解决方案,但是当你在这里要求一个老式的WinForms Style解决方案时,你有一些东西可以解决这个问题。我认为你需要什么(我为在C#中写这个而道歉):
XAML:
<Window x:Class="MovingPointsSpike.MainWindow"
xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation"
xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml"
Title="MainWindow" Height="650" Width="525"
>
<StackPanel>
<Border BorderThickness="1" BorderBrush="Gray">
<Canvas Name="PointCanvas" Width="500" Height="500"/>
</Border>
<Button Name="Move" Click="Move_Click">Move Random Point</Button>
<Button Name="Add" Click="Add_Click">Add Point</Button>
<Button Name="Remove" Click="Remove_Click">Remove Random Point</Button>
</StackPanel>
</Window>
代码背后:
using System;
using System.Collections.Generic;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Media;
using System.Windows.Shapes;
namespace MovingPointsSpike
{
public partial class MainWindow : Window
{
private List<Point> m_Points;
private Random m_Random;
public MainWindow()
{
InitializeComponent();
m_Points=new List<Point>();
m_Random=new Random();
}
private void Move_Click(object sender, RoutedEventArgs e)
{
Rectangle rectangle;
Point newPoint;
int index = GetRandomIndex();
newPoint = GetRandomPoint();
rectangle =(Rectangle)PointCanvas.Children[index];
if (index == -1) return;
Canvas.SetTop(rectangle, newPoint.Y);
Canvas.SetLeft(rectangle, newPoint.X);
}
private void Add_Click(object sender, RoutedEventArgs e)
{
Point newPoint;
Rectangle rectangle;
newPoint = GetRandomPoint();
rectangle = new Rectangle {Width = 4, Height = 4, Fill = Brushes.Red};
m_Points.Add(newPoint);
PointCanvas.Children.Add(rectangle);
Canvas.SetTop(rectangle,newPoint.Y);
Canvas.SetLeft(rectangle,newPoint.X);
}
private Point GetRandomPoint()
{
int x;
int y;
x = m_Random.Next(10, 490);
y = m_Random.Next(10, 490);
return new Point(x,y);
}
private void Remove_Click(object sender, RoutedEventArgs e)
{
int index = GetRandomIndex();
if (index==-1)return;
PointCanvas.Children.RemoveAt(index);
m_Points.RemoveAt(index);
}
private int GetRandomIndex()
{
int index;
if (m_Points.Count==0) return -1;
index = m_Random.Next(m_Points.Count - 1);
return index;
}
}
}
答案 1 :(得分:0)
使用渲染事件
CompositionTarget.Rendering += UpdateRectangles;
...
protected void UpdateRectangles(object sender, EventArgs e)
{
// here some stuff
Canvas.SetLeft(rectangle, location);
}
考虑使用CacheMode =“BitmapCache”。