我对这款Llama或Duck游戏进行了更新(对现有游戏进行了重新设计),由于outOfMemory错误,应用程序非常不一致地关闭。我已多次尝试清理内存,例如使用Intent的addFlags并研究不同的解决方案,但错误仍在继续。顺便说一句,这是两个屏幕中的一个(基本相同),在用户正在玩游戏时将在整个游戏中不断重建。目标是让用户选择在屏幕上显示哪种动物,如果正确,它们将继续播放。感谢任何帮助,谢谢。
package com.example.ryan.llamaorduck;
import android.content.Intent;
import android.content.SharedPreferences;
import android.support.v7.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.ImageView;
import java.util.Random;
import java.util.Timer;
import java.util.TimerTask;
public class DuckScreen extends AppCompatActivity {
boolean isLlamaScreen = false; //false because this is the Duck screen
int duck_score;
Intent intent;
int screen; // variable used just for finding the next random screen
int pic; //not currently implemented
SharedPreferences pref; //used for storing score
SharedPreferences.Editor editor;
Timer timer; //used to change window if time runs out
TimerTask timerTask;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_duck_screen);
pref = getApplicationContext().getSharedPreferences("MY_PREF",MODE_PRIVATE);
editor=pref.edit();
duck_score=pref.getInt("tempDuckScore",0);
timer = new Timer();
timerTask = new TimerTask() {
@Override
public void run() {
int tempDuckScore = duck_score;
editor.putInt("tempDuckScore",tempDuckScore);
timer.cancel();
//below are my attempts to clear up memory space to make
//the app perform better.
intent = new Intent(DuckScreen.this,GameOver.class);
intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TASK);
startActivity(intent);
}
};
timer.schedule(timerTask,2000);
}
// user clicked on the llama button.
//method implementation decides if they are correct and either ends the
//game or moves them onto the next random page.
public void llamaClick(View view){
timer.cancel();
if (isLlamaScreen){
Random r = new Random();
screen = r.nextInt(2);
if (screen == 1){ //DUCK
int tempDuckScore = duck_score;
editor.putInt("tempDuckScore",tempDuckScore);
intent = new Intent(DuckScreen.this,DuckScreen.class);
intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TASK);
startActivity(intent);
} else{
int tempDuckScore = duck_score;
editor.putInt("tempDuckScore",tempDuckScore);
intent = new Intent(DuckScreen.this,LlamaScreen.class);
intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TASK);
startActivity(intent);
}
}else{
int tempDuckScore = duck_score;
editor.putInt("tempDuckScore",tempDuckScore);
intent = new Intent(DuckScreen.this,GameOver.class);
intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TASK);
startActivity(intent);
}
}
//user clicked on the button indicating that they think the animal is a
//duck. Same idea as method before, testing other button.
public void duckClick(View view){
timer.cancel();
if (!isLlamaScreen){
Random r = new Random();
screen = r.nextInt(2);
if (screen == 1){ //DUCK
int tempDuckScore = duck_score;
editor.putInt("tempDuckScore",tempDuckScore);
intent = new Intent(DuckScreen.this,DuckScreen.class);
intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TASK);
startActivity(intent);
} else{
int tempDuckScore = duck_score;
editor.putInt("tempDuckScore",tempDuckScore);
intent = new Intent(DuckScreen.this,LlamaScreen.class);
intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TASK);
startActivity(intent);
}
}else{
int tempDuckScore = duck_score;
editor.putInt("tempDuckScore",tempDuckScore);
intent = new Intent(DuckScreen.this,GameOver.class);
intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TOP);
intent.addFlags(Intent.FLAG_ACTIVITY_CLEAR_TASK);
startActivity(intent);
}
}
public int getDuckScore(){
return duck_score;
}
}
XML:
<?xml version="1.0" encoding="utf-8"?>
<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
xmlns:tools="http://schemas.android.com/tools"
android:layout_width="match_parent"
android:layout_height="match_parent"
tools:context="com.example.ryan.llamaorduck.DuckScreen">
<ImageView
android:layout_width="match_parent"
android:layout_height="match_parent"
android:layout_weight="2"
android:src="@drawable/duck"
android:scaleType="centerCrop"
android:id="@+id/duck"
/>
<RadioGroup
android:layout_width="wrap_content"
android:layout_height="wrap_content"
android:layout_alignBottom="@id/duck"
android:orientation="vertical"
>
<RadioButton
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Duck"
android:textSize="40sp"
android:textColor="#ffffff"
android:onClick="duckClick"
/>
<RadioButton
android:layout_width="match_parent"
android:layout_height="wrap_content"
android:text="Llama"
android:textSize="40sp"
android:textColor="#ffffff"
android:onClick="llamaClick"
/>
</RadioGroup>
</RelativeLayout>
错误味精:
04-05 11:57:59.451 6438-6438/com.example.ryan.llamaorduck E/dalvikvm-heap: Out of memory on a 8748016-byte allocation.
04-05 11:57:59.601 6438-6438/com.example.ryan.llamaorduck E/AndroidRuntime: FATAL EXCEPTION: main
java.lang.OutOfMemoryError
at android.graphics.Bitmap.nativeCreate(Native Method)
at android.graphics.Bitmap.createBitmap(Bitmap.java:605)
at android.graphics.Bitmap.createBitmap(Bitmap.java:551)
at android.graphics.Bitmap.createScaledBitmap(Bitmap.java:437)
at android.graphics.BitmapFactory.finishDecode(BitmapFactory.java:524)
at android.graphics.BitmapFactory.decodeStream(BitmapFactory.java:499)
at android.graphics.BitmapFactory.decodeResourceStream(BitmapFactory.java:351)
at android.graphics.drawable.Drawable.createFromResourceStream(Drawable.java:773)
at android.content.res.Resources.loadDrawable(Resources.java:1940)
at android.content.res.TypedArray.getDrawable(TypedArray.java:601)
at android.widget.ImageView.<init>(ImageView.java:119)
at android.support.v7.widget.AppCompatImageView.<init>(AppCompatImageView.java:57)
at android.support.v7.widget.AppCompatImageView.<init>(AppCompatImageView.java:53)
at android.support.v7.app.AppCompatViewInflater.createView(AppCompatViewInflater.java:106)
at android.support.v7.app.AppCompatDelegateImplV7.createView(AppCompatDelegateImplV7.java:972)
at android.support.v7.app.AppCompatDelegateImplV7.onCreateView(AppCompatDelegateImplV7.java:1031)
at android.support.v4.view.LayoutInflaterCompatHC$FactoryWrapperHC.onCreateView(LayoutInflaterCompatHC.java:44)
at android.view.LayoutInflater.createViewFromTag(LayoutInflater.java:668)
at android.view.LayoutInflater.rInflate(LayoutInflater.java:739)
at android.view.LayoutInflater.inflate(LayoutInflater.java:489)
at android.view.LayoutInflater.inflate(LayoutInflater.java:396)
at android.view.LayoutInflater.inflate(LayoutInflater.java:352)
at android.support.v7.app.AppCompatDelegateImplV7.setContentView(AppCompatDelegateImplV7.java:276)
at android.support.v7.app.AppCompatActivity.setContentView(AppCompatActivity.java:139)
at com.example.ryan.llamaorduck.DuckScreen.onCreate(DuckScreen.java:28)
at android.app.Activity.performCreate(Activity.java:4466)
at android.app.Instrumentation.callActivityOnCreate(Instrumentation.java:1049)
at android.app.ActivityThread.performLaunchActivity(ActivityThread.java:1920)
at android.app.ActivityThread.handleLaunchActivity(ActivityThread.java:1981)
at android.app.ActivityThread.access$600(ActivityThread.java:123)
at android.app.ActivityThread$H.handleMessage(ActivityThread.java:1147)
at android.os.Handler.dispatchMessage(Handler.java:99)
at android.os.Looper.loop(Looper.java:137)
at android.app.ActivityThread.main(ActivityThread.java:4424)
at java.lang.reflect.Method.invokeNative(Native Method)
at java.lang.reflect.Method.invoke(Method.java:511)
at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:784)
at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:551)
at dalvik.system.NativeStart.main(Native Method)
答案 0 :(得分:2)
尝试设置
android:largeHeap="true"
在您的清单的<application>
标记内;这将启动应用程序,并将更多内存分配给堆。
注意:启用此功能也不能保证可用内存的固定增加,因为某些设备受其总可用内存的限制。
如果你开始使用OOM,你的代码就会遇到根本问题 - 这只是一个绑定。