我正在尝试使用AT命令和Naudio LIB进行呼叫,以便向调制解调器发送和接收语音,并且调制解调器的传入语音工作正常但传出语音混乱(嘈杂)
感谢任何帮助。
以下是代码:
WaveIn waveSource;
SerialPort portsend = new SerialPort("COM20", 57600, Parity.None , 8 , StopBits.One);
SerialPort portReceived = new SerialPort("COM19", 57600, Parity.None , 8 , StopBits.One);
WaveOut waveOut = new WaveOut();
WaveFormat format = new WaveFormat(8000, 16,1);
// button call number
private void button1_Click(object sender, EventArgs e)
{
waveSource = new WaveIn(this.Handle);
waveSource.WaveFormat = new WaveFormat(8000,16, 1);
waveSource.DataAvailable += new EventHandler<WaveInEventArgs>(waveSource_DataAvailable);
waveOut.DesiredLatency = 100;
portReceived.Open();
portsend.Open();
portsend.ReadTimeout = SerialPort.InfiniteTimeout;
portsend.WriteLine("ATZ;" + Environment.NewLine);
Thread.Sleep(1000);
portsend.WriteLine("ATD01271698522;" + Environment.NewLine);
portReceived.DataReceived += new SerialDataReceivedEventHandler(modemPort_DataReceived); // received the binary of voice come from the modem
Thread.Sleep(1000);
portsend.Write("AT^DDSETEX=2" + Environment.NewLine);
waveSource.StartRecording();
}
int i = 0;
byte[] buffer;
private BufferedWaveProvider _bufferedWaveProvider = new BufferedWaveProvider(new WaveFormat(16000, 16,1));
void modemPort_DataReceived(object sender, System.IO.Ports.SerialDataReceivedEventArgs args)
{
int x = portReceived.BytesToRead;
buffer = new byte[x];
portReceived.Read(buffer, 0, x);
_bufferedWaveProvider.AddSamples(buffer, 0, x);
if(i==0)
{
waveOut.Init(_bufferedWaveProvider);
}
waveOut.Play();
++i;
}
private void button2_Click(object sender, EventArgs e)
{
portsend.Close();
portReceived.Close();
}
void waveSource_DataAvailable(object sender, WaveInEventArgs e)
{
portReceived.Write(e.Buffer, 0, e.BytesRecorded); // send the voice from mic to the modem
}
答案 0 :(得分:1)
你发送给自己,对吗?如果是这样,你如何确定传入的声音是好的,但外向是泥泞的?这一切都不会浑浊吗?
这基本上只是一个流数据应用程序,数据恰好是PCM音频。它是一个串口并不是真正相关的事实(除了确保你有足够的bps来支持音频速率)。
这是我注意到的事情。在麦克风输入端,您有:
waveSource = new WaveIn(this.Handle);
waveSource.WaveFormat = new WaveFormat(8000,16, 1);
waveSource.DataAvailable += new EventHandler<WaveInEventArgs>(waveSource_DataAvailable);
但是,在扬声器输出端,您有:
private BufferedWaveProvider _bufferedWaveProvider = new BufferedWaveProvider(new WaveFormat(16000, 16,1));
...
if(i==0)
{
waveOut.Init(_bufferedWaveProvider);
}
waveOut.Play();
++i;
}
第一点:您应该使用您用于输入的BufferedWaveProvider
初始化WaveFormat
。
第二点:移动`waveOut.Play()&#39;进入它上面的块,如下:
if(i==0)
{
waveOut.Init(_bufferedWaveProvider);
waveOut.Play();
}
++i;
您的代码目前所处的位置,您每次在串行端口上获取新数据时都会调用waveOut.Play()
。这不会很好用!