Websocket - 从mysql获取数据并显示它

时间:2016-04-03 18:38:41

标签: php mysql sockets

我正在运行一个硬币翻转游戏网站(人们可以互相对战)。到目前为止,我使用了一个php请求到mysql并每5秒刷新一次 - 它工作得很好。但是,随着用户数量的增加,存在问题,网站开始变慢 这是我的服务器规格:
2 CPU,2.5 + GHz处理器
4 GB拉杆
240 GB SSD磁盘
转移无限
1 Gbps连接

我也在网站上运行基于套接字的聊天 - 我想我可以使用套接字来显示游戏列表。

这是一个 server.php ,用于聊天:

<?php
$host = '188.209.49.96'; //host
$port = '9001'; //port
$null = NULL; //null var

//Create TCP/IP sream socket
$socket = socket_create(AF_INET, SOCK_STREAM, SOL_TCP);
//reuseable port
socket_set_option($socket, SOL_SOCKET, SO_REUSEADDR, 1);

//bind socket to specified host
socket_bind($socket, 0, $port);

//listen to port
socket_listen($socket);

//create & add listning socket to the list
$clients = array($socket);

//start endless loop, so that our script doesn't stop
while (true) {
    //manage multipal connections
    $changed = $clients;
    //returns the socket resources in $changed array
    socket_select($changed, $null, $null, 0, 10);

    //check for new socket
    if (in_array($socket, $changed)) {
        $socket_new = socket_accept($socket); //accpet new socket
        $clients[] = $socket_new; //add socket to client array

        $header = socket_read($socket_new, 1024); //read data sent by the socket
        perform_handshaking($header, $socket_new, $host, $port); //perform websocket handshake

        //socket_getpeername($socket_new, $ip); //get ip address of connected socket
        //$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' connected'))); //prepare json data
        //send_message($response); //notify all users about new connection

        //make room for new socket
        $found_socket = array_search($socket, $changed);
        unset($changed[$found_socket]);
    }

    //loop through all connected sockets
    foreach ($changed as $changed_socket) { 

        //check for any incomming data
            while(socket_recv($changed_socket, $buf, 1024, 0) != 0)
    {
      $received_text = unmask($buf); //unmask data
      $tst_msg = json_decode($received_text); //json decode
      if($tst_msg != NULL){
        $user_name = $tst_msg->name; //sender name
        $user_message = $tst_msg->message; //message text
        $user_color = $tst_msg->color; //color
        $user_avatar = $tst_msg->avatar;
        //prepare data to be sent to client
        $response_text = mask(json_encode(array('type'=>'usermsg', 'name'=>$user_name, 'message'=>$user_message, 'color'=>$user_color, 'avatar'=>$user_avatar)));
        send_message($response_text); //send data
        break 2; //exist this loop
      }
    }

        $buf = @socket_read($changed_socket, 1024, PHP_NORMAL_READ);
        if ($buf === false) { // check disconnected client
            // remove client for $clients array
            $found_socket = array_search($changed_socket, $clients);
            socket_getpeername($changed_socket, $ip);
            unset($clients[$found_socket]);

            //notify all users about disconnected connection
            //$response = mask(json_encode(array('type'=>'system', 'message'=>$ip.' disconnected')));
            //send_message($response);
        }
    }
}
// close the listening socket
socket_close($socket);

function send_message($msg)
{
    global $clients;
    foreach($clients as $changed_socket)
    {
        @socket_write($changed_socket,$msg,strlen($msg));
    }
    return true;
}


//Unmask incoming framed message
function unmask($text) {
    $length = ord($text[1]) & 127;
    if($length == 126) {
        $masks = substr($text, 4, 4);
        $data = substr($text, 8);
    }
    elseif($length == 127) {
        $masks = substr($text, 10, 4);
        $data = substr($text, 14);
    }
    else {
        $masks = substr($text, 2, 4);
        $data = substr($text, 6);
    }
    $text = "";
    for ($i = 0; $i < strlen($data); ++$i) {
        $text .= $data[$i] ^ $masks[$i%4];
    }
    return $text;
}

//Encode message for transfer to client.
function mask($text)
{
    $b1 = 0x80 | (0x1 & 0x0f);
    $length = strlen($text);

    if($length <= 125)
        $header = pack('CC', $b1, $length);
    elseif($length > 125 && $length < 65536)
        $header = pack('CCn', $b1, 126, $length);
    elseif($length >= 65536)
        $header = pack('CCNN', $b1, 127, $length);
    return $header.$text;
}

//handshake new client.
function perform_handshaking($receved_header,$client_conn, $host, $port)
{
    $headers = array();
    $lines = preg_split("/\r\n/", $receved_header);
    foreach($lines as $line)
    {
        $line = chop($line);
        if(preg_match('/\A(\S+): (.*)\z/', $line, $matches))
        {
            $headers[$matches[1]] = $matches[2];
        }
    }

    $secKey = $headers['Sec-WebSocket-Key'];
    $secAccept = base64_encode(pack('H*', sha1($secKey . '258EAFA5-E914-47DA-95CA-C5AB0DC85B11')));
    //hand shaking header
    $upgrade  = "HTTP/1.1 101 Web Socket Protocol Handshake\r\n" .
    "Upgrade: websocket\r\n" .
    "Connection: Upgrade\r\n" .
    "WebSocket-Origin: $host\r\n" .
    "WebSocket-Location: ws://$host:$port/demo/shout.php\r\n".
    "Sec-WebSocket-Accept:$secAccept\r\n\r\n";
    socket_write($client_conn,$upgrade,strlen($upgrade));
}

这是基于Ratchet WebSockets的脚本。

我想拥有和聊天,以及基于我网站的游戏列表套接字。

如何获取mysql数据并使用socket显示(并显然刷新)?

感谢您的帮助。

0 个答案:

没有答案