我想加载播放器的详细信息以及数据库中的高分
以下代码来自SurfaceView类。在达到endthegame()方法后,它能够重复打印输出,其余的代码没有到达
04-03 21:34:55.580 7817-8355/androidmydream.myfirstgame I/System.out: REACHED BUILDER DIALOG BOX START
04-03 21:34:55.580 7817-8355/androidmydream.myfirstgame I/System.out: THIS IS A TEST FOR BUILDER 0
04-03 21:34:55.581 7817-8355/androidmydream.myfirstgame I/System.out: THIS IS A TEST FOR BUILDER 1
04-03 21:34:55.659 7817-8355/androidmydream.myfirstgame I/System.out: REACHED BUILDER DIALOG BOX START
04-03 21:34:55.659 7817-8355/androidmydream.myfirstgame I/System.out: THIS IS A TEST FOR BUILDER 0
04-03 21:34:55.659 7817-8355/androidmydream.myfirstgame I/System.out: THIS IS A TEST FOR BUILDER 1
04-03 21:34:55.696 7817-8355/androidmydream.myfirstgame I/System.out: REACHED BUILDER DIALOG BOX START
04-03 21:34:55.696 7817-8355/androidmydream.myfirstgame I/System.out: THIS IS A TEST FOR BUILDER 0
04-03 21:34:55.696 7817-8355/androidmydream.myfirstgame I/System.out: THIS IS A TEST FOR BUILDER 1
游戏没有停止,我在Log中没有错误。我不明白发生了什么。
public class GamePanel extends SurfaceView implements SurfaceHolder.Callback
{
.....
public void endthegame()
{
System.out.println("REACHED BUILDER DIALOG BOX START");
if(GamePanel.isGameOver==true) {
AlertDialog.Builder builder = new AlertDialog.Builder(context);
builder.setTitle("THIS IS A TEST for BUILDER");
LayoutInflater inflater = (LayoutInflater)context.getSystemService(context.LAYOUT_INFLATER_SERVICE);
View view = inflater.inflate(R.layout.prompts, null);
builder.setView(view);
builder.setTitle("THIS IS A TEST for BUILDER 1");
View closeButton =view.findViewById(R.id.close);
builder.setTitle("THIS IS A TEST for BUILDER 2");
closeButton.setOnClickListener(new OnClickListener() {
@Override
public void onClick(View clicked) {
if (clicked.getId() == R.id.close) {
((Activity) getContext()).finish();
}
}
});
builder.setTitle("THIS IS A TEST for BUILDER 3");
AlertDialog finishDialog = builder.create();
finishDialog.show();
builder.setTitle("THIS IS A TEST for BUILDER 4");
}
System.out.println("REACHED BUILDER DIALOG BOX STOP");
this.isGameOver=true;
}
}
进入细节,游戏引擎在游戏线程中有更新和绘制方法。到达LayoutInflater方法后,该方法会自动停止,不会给出任何错误。
由于它是一个Thread,方法更新和绘制方法不断调用。
任何人都可以告诉我为什么LayoutInflater方法没有调用,并想知道为什么没有错误进入日志