我是python的新手,我正在制作一个简单的游戏来帮助自己学习它。我已经达到了一个目的,我希望在游戏中做出影响其后所有行动的决定。
print ("Left down the hallway? Or right?")
action4 = input()
if action4 == ("left"):
print ("You turn left and proceed down this hallway")
elif action4 == ("right"):
print ("You turn right and proceed down this hallway")
#The game will branch off from this
我可以设置两个不同版本的代码分支。一个选择向右走,一个选择向左走。我希望每个方向完全给出不同的游戏。我该怎么做呢?提前谢谢!
答案 0 :(得分:0)
考虑使用两个函数来完成这项工作。它看起来像这样:
var BABYLON;
var canvas = document.getElementById('gamecanvas');
var engine = new BABYLON.Engine(canvas, true);
var player_height = 2;
var player_speed = 1;
var player_inertia = 0.9;
function INIT_GAME(){
BABYLON.SceneLoader.Load('Scenes/', 'zombie_map.babylon', engine, function(newScene){
var scene = newScene;
var light = new BABYLON.PointLight('light', new BABYLON.Vector3(0,0,10), scene);
var player = new BABYLON.FreeCamera('player', new BABYLON.Vector3(1,1,1), scene);
scene.activeCamera = player;
scene.activeCamera.attachControl(canvas, true);
scene.enablePhysics();
scene.setGravity(new BABYLON.Vector3(0, -10, 0));
player.ellipsoid = new BABYLON.Vector3(1, player_height, 1);
player.checkCollisions = true;
player.applyGravity = true;
player.keysUp = [87];
player.keysDown = [83];
player.keysLeft = [65];
player.keysRight = [68];
player.inertia = player_inertia;
player.speed = player_speed;
newScene.executeWhenReady(function(){
engine.runRenderLoop(function(){
newScene.render();
});
});
});
canvas.height = window.innerHeight;
canvas.width = window.innerWidth;
canvas.requestPointerLock = canvas.requestPointerLock || canvas.mozRequestPointerLock;
canvas.requestPointerLock();
window.addEventListener('resize', function(){
engine.resize();
});