如何使用iOS上的代码获取屏幕大小?

时间:2010-09-03 12:02:44

标签: ios iphone cocoa-touch uiscreen

如何让iPhone屏幕尺寸进行计算?

12 个答案:

答案 0 :(得分:97)

您可以在UIScreen实例上使用bounds属性:

CGRect screenBound = [[UIScreen mainScreen] bounds];
CGSize screenSize = screenBound.size;  
CGFloat screenWidth = screenSize.width;
CGFloat screenHeight = screenSize.height;

大多数人都想要主屏幕;如果你有一台设备连接到电视,你可能想要迭代UIScreens并获得每个设备的界限。

UIScreen class docs的更多信息。

答案 1 :(得分:20)

这是一个快速的'解: (更新为swift 3.x)

let screenWidth  = UIScreen.main.fixedCoordinateSpace.bounds.width
let screenHeight = UIScreen.main.fixedCoordinateSpace.bounds.height

这是以像素为单位报告的,并且"始终以纵向向上的方式反映[s]设备的屏幕尺寸" (Apple Docs)。无需烦恼UIAnnoyinglyLongDeviceOrientation!

如果您希望宽度和高度反映设备方向:

let screenWidth  = UIScreen.main.bounds.width
let screenHeight = UIScreen.main.bounds.height

此处宽度和高度将根据屏幕是纵向还是横向显示翻转值。

以下是如何以像素而不是点来衡量屏幕尺寸:

let screenWidthInPixels = UIScreen.main.nativeBounds.width
let screenHeightInPixels = UIScreen.main.nativeBounds.height

这也"基于设备的纵向向上。设备旋转时,此值不会更改。" (Apple Docs)

请注意,对于swift 2.x及更低版本,您应使用UIScreen.mainScreen()代替UIScreen.main

答案 2 :(得分:8)

使用此代码修复iOS8:

float SW;
float SH;
UIInterfaceOrientation orientation = [UIApplication sharedApplication].statusBarOrientation;
if (( [[[UIDevice currentDevice] systemVersion] floatValue]<8)  && UIInterfaceOrientationIsLandscape(orientation))
{
    SW = [[UIScreen mainScreen] bounds].size.height;
    SH = [[UIScreen mainScreen] bounds].size.width;
}
else
{
    SW = [[UIScreen mainScreen] bounds].size.width;
    SH = [[UIScreen mainScreen] bounds].size.height;
}

答案 3 :(得分:1)

如果您想知道某个视图的大小,请使用bounds的属性UIView;如果您想了解设备的屏幕尺寸,请使用[[UIScreen mainScreen] bounds]

答案 4 :(得分:1)

与上述相似但略显冗长:

CGFloat screenWidth = [[UIScreen mainScreen] bounds].size.width;
CGFloat screenHeight = [[UIScreen mainScreen] bounds].size.height;

答案 5 :(得分:1)

float screen_Height;
float screen_Width;

if ([[[UIDevice currentDevice] systemVersion] floatValue]  >= 8) {
    screen_Height = [[UIScreen mainScreen] bounds].size.height;
    screen_Width = [[UIScreen mainScreen] bounds].size.width;
} else {
    screen_Height = ((([UIApplication sharedApplication].statusBarOrientation == UIInterfaceOrientationPortrait) || ([UIApplication sharedApplication].statusBarOrientation == UIInterfaceOrientationPortraitUpsideDown)) ? [[UIScreen mainScreen] bounds].size.height : [[UIScreen mainScreen] bounds].size.width);
    screen_Width = ((([UIApplication sharedApplication].statusBarOrientation == UIInterfaceOrientationPortrait) || ([UIApplication sharedApplication].statusBarOrientation == UIInterfaceOrientationPortraitUpsideDown)) ? [[UIScreen mainScreen] bounds].size.width : [[UIScreen mainScreen] bounds].size.height);
}

答案 6 :(得分:1)

以下是获取屏幕尺寸的Swift方法:

var screenWidth: CGFloat {
    if UIInterfaceOrientationIsPortrait(screenOrientation) {
        return UIScreen.mainScreen().bounds.size.width
    } else {
        return UIScreen.mainScreen().bounds.size.height
    }
}
var screenHeight: CGFloat {
    if UIInterfaceOrientationIsPortrait(screenOrientation) {
        return UIScreen.mainScreen().bounds.size.height
    } else {
        return UIScreen.mainScreen().bounds.size.width
    }
}
var screenOrientation: UIInterfaceOrientation {
    return UIApplication.sharedApplication().statusBarOrientation
}

这些包含在标准函数here中。

这也在文档中。

答案 7 :(得分:0)

[[UIScreen mainScreen] bounds]返回物理屏幕尺寸,而不考虑设备方向。

如果您需要根据当前方向获取屏幕尺寸,请查看How to get orientation-dependent height and width of the screen?

答案 8 :(得分:0)

使用UIScreen的界限是一种很好的方法,但您应该使用CGGeometry函数来访问CGRect的数据而不是直接访问它。请参阅CGGeometry docs

CGRect screenBound = [[UIScreen mainScreen] bounds];
CGFloat screenWidth = CGRectGetWidth(screenBound);
CGFloat screenHeight = CGRectGetHeight(screenBound);

答案 9 :(得分:0)

假设您想考虑当前的方向,请使用:

float screen_width;
float screen_height;
float vers = [[[UIDevice currentDevice] systemVersion] floatValue];
UIInterfaceOrientation orient = [UIApplication sharedApplication].statusBarOrientation;
if (vers < 8 && UIInterfaceOrientationIsLandscape(orient))
{
    screen_height = [[UIScreen mainScreen] bounds].size.width;
    screen_width = [[UIScreen mainScreen] bounds].size.height;
}
else
{
    screen_width = [[UIScreen mainScreen] bounds].size.width;
    screen_height = [[UIScreen mainScreen] bounds].size.height;
}

答案 10 :(得分:0)

对于Xamarian同伴-这是在Xamarin.iOS + C#中获取屏幕尺寸的方法:

var screenBound = UIScreen.MainScreen.Bounds;
var screenSize = screenBound.Size;
var height = screenSize.Height;
var width = screenSize.Width;

答案 11 :(得分:0)

var PT: CGFloat = 0;

override func viewDidLoad() {

    super.viewDidLoad()
    setPoints();

}

func setPoints() {

    let screenBounds = UIScreen.main.bounds

    let screenScale = UIScreen.main.scale

    let screenSize = CGSize(width: screenBounds.size.width * screenScale, height: screenBounds.size.height * screenScale)

    
    let nativeBounds = UIScreen.main.nativeBounds

    let nativeScale = UIScreen.main.nativeScale

    
    let pxScreenWidth:CGFloat = nativeBounds.width;

    let ptScreenWidth:CGFloat = screenBounds.width;

    PT = pxScreenWidth/ptScreenWidth/nativeScale;

}

使用方法:

let label: UILabel = UILabel(frame: CGRect(x: 15 * PT, y: 10 * PT, width: self.view.frame.width - 30 * PT, height: self.view.frame.height - 20 * PT))