因此,对于作业,我应该使用图形和keylistener制作刽子手。用户直接从键盘输入字母。我有这个问题,在我做任何关键监听器后,图形停止工作。
当我在checkHangman()
方法中调用fillLetters()
方法(最终将调用paint()
方法)时,会绘制该字母。但是,如果我从keylistener的checkHangman()
方法调用keyPressed()
方法,图形就会停止工作。
我在draw命令之后将print语句放在fillLetters()
方法中,所以我知道方法和命令都被调用,但是当checkHangman()
从keyPressed()
调用时,屏幕上没有显示任何内容}。我已经尝试使用repaint()
并检查以确保keyPressed()
方法传递的图形对象作为参数与其他方法使用的参数相同。在这一点上,我已经工作了几个小时,但仍然卡住了。任何帮助表示赞赏。
import java.io.*;
import java.util.*;
import java.awt.*;
import java.awt.event.*;
import javax.swing.JFrame;
public class Hangman {
public static void main(String args[]) {
GfxApp gfx = new GfxApp();
gfx.setSize(1000,750);
gfx.addWindowListener(new WindowAdapter() {public void
windowClosing(WindowEvent e) {System.exit(0);}});
gfx.show();
}
}
class GfxApp extends Frame implements KeyListener {
boolean added = false;
private int tries = 0;
String word;
ArrayList<blanks> blank = new ArrayList<blanks>();
HashSet<Character> used = new HashSet<Character>();
HashSet<Character> notused = new HashSet<Character>();
Graphics g;
class blanks {
private int x;
private int y;
private int x2;
private int y2;
private Graphics g;
public blanks(int x, int y, int x2, int y2, Graphics g) {
this.x = x;
this.y = y;
this.x2 = x2;
this.y2 = y2;
this.g = g;
drawBlank();
}
private void drawBlank() {
g.setColor(Color.white);
g.drawLine(x,y,x2,y2);
}
public void fillLetters(Graphics g, char lett) {
g.setFont(new Font("COURIER NEW", Font.BOLD, x2-x));
g.drawString(String.valueOf(lett), x, y);
System.out.println("WE GOT HERE"); //this prints everytime I type something
}
}
public void getWord() throws IOException
{
Scanner scanner = new Scanner(new File("Hangman.txt"));
word = scanner.next();
}
public void paint(Graphics g){
if(added == false)
{
addKeyListener(this);
added = true;
}
g.setColor(Color.black);
g.fillRect(0,0,1000,750);
try{
getWord();
} catch (IOException e){
System.out.println("Completed!");
}
drawHangman(g);
drawBlanks(g, word);
}
private void drawHangman(Graphics g){
g.setColor(Color.white);
g.drawLine(50, 700, 200, 700);
g.drawLine(125,75 , 125, 700);
g.drawLine(125, 75, 300, 75);
g.drawLine(300, 75, 300,150);
this.g = g;
}
public void checkHangman(Graphics g, char letter, String word) {
char lett = Character.toLowerCase(letter);
boolean check = false;
g.setColor(Color.white);
for(int i = 0; i < word.length(); i++) {
char filler = Character.toLowerCase(word.charAt(i));
if(filler == lett) {
check = true;
break;
} else {
continue;
}
}
if(check) {
fillInLetters(g, letter, word);
} else {
tries++;
switch(tries) {
case 1: g.drawOval(250,150, 100,100); break;
case 2: g.drawLine(300, 250, 300, 450); break;
case 3: g.drawLine(225, 625,300, 450); break;
case 4: g.drawLine(375, 625,300, 450); break;
case 5: g.drawLine(300, 300, 200, 388); break;
case 6: g.drawLine(300, 300, 400, 388); break;
case 7: g.drawOval(270, 170, 20, 20); break;
case 8: g.drawOval(310, 170, 20, 20); break;
case 9: g.drawArc(275, 215, 50, 40, 0, 180); break;
}
}
}
public void fillInLetters(Graphics g, char letter, String word) {
char check = Character.toLowerCase(letter);
for(int i = 0; i < word.length(); i++) {
char lett = Character.toLowerCase(word.charAt(i));
if(check == lett) {
blank.get(i).fillLetters(g, lett);
}
}
}
public void drawBlanks(Graphics g, String word) {
int num = word.length();
double sections = (double)(950-350)/num;
int line = 350;
for(int i = 1; i <= num; i++) {
blank.add(new blanks(line, 150, line + (int)(sections) - 10, 150, g));
line += sections;
}
}
public void keyPressed(KeyEvent e){
char letter = (char) e.getKeyCode();
used.add(new Character(letter));
if(!notused.contains(new Character(letter)))
{
notused.add(new Character(letter));
System.out.println(letter);
checkHangman(g, letter, word);
}
}
public void keyReleased(KeyEvent e){
System.out.println("Key Released!!!");
}
public void keyTyped(KeyEvent e){
System.out.println("Key Typed!!!");
}
}
单词“APPLE”的示例输出。
答案 0 :(得分:1)
首先看看Performing Custom Painting和Painting in AWT and Swing
绘画由Swing绘画子系统以定义的方式控制。
您应该首先覆盖组件的paintComponent
方法,并在调用它时,绘制组件的当前状态。
您应该使用repaint
请求系统安排绘制事件来更新您的UI
我也不鼓励你覆盖像Frame
这样的顶级容器的油漆,除了没有经过双重缓冲,你还冒着在框架装饰下绘画的风险
作为一般经验法则,请勿保留对您自己未创建的Graphics
背景的引用