我一直在研究这个问题已经有一段时间了,尝试在stackoverflow上应用类似问题的解决方案,但到目前为止还没有运气。
我的代码:
override func didMoveToView(view: SKView) {
if let path = NSBundle.mainBundle().pathForResource("stars", ofType: "mov") {
let videoUrl = NSURL(fileURLWithPath: path)
player = AVPlayer(URL: videoUrl)
videoNode = SKVideoNode(AVPlayer: player)
videoNode.size = frame.size
videoNode.position = CGPoint(x: CGRectGetMidX(frame), y: CGRectGetMidY(frame))
addChild(videoNode)
videoNode.play()
NSNotificationCenter.defaultCenter().addObserver(self,
selector: #selector(GameScene.playerItemDidReachEnd(_:)),
name: AVPlayerItemDidPlayToEndTimeNotification,
object: nil)
setupView(true)
} else { // Triggered if the video couldn't be found inside the project bundle
print("Couldn't find the video")
}
}
func playerItemDidReachEnd(notification: NSNotification) {
player.seekToTime(kCMTimeZero)
videoNode.play()
}
这是我在控制台上获得的一行:
< SKMetalLayer:0x127eda5a0> :调用-display无效。