我有一个TabViewController,它指向两个TableViewControllers,我已经制作了第一个自定义单元格。但是,当我运行应用程序时,数据没有加载到单元格中,并且所有内容都是一个没有数据和两个选项卡的空白表格视图,显然当我侧身翻转应用程序时,应用程序崩溃并出现错误:** *由于未捕获的异常终止应用程序' NSInternalInconsistencyException',原因:'无法使用标识符LotteryTableViewCell对单元格进行出列 - 必须为标识符注册一个nib或类或在故事板中连接原型单元格&# 39 ;.我已经尝试使用标识符注册应用程序,但是当我这样做时,我得到一个错误,它无法将表视图转换为我的LotteryTableViewCell。并不是数据是空的,因为我正在打印数据并且它打印出来非常好。此外,我还在storyboard属性中设置了单元格标识符。谢谢,感谢任何帮助。
CellController:
import UIKit
import Alamofire
import ObjectMapper
class LotteryTableViewController: UITableViewController {
let lotteryMachine = LotteryMachine()
var currentStandings: [Team] = []
var draftStandings: [Team] = []
override func viewDidLoad() {
super.viewDidLoad()
let headers = [
"User-agent": "LotteryMachine/1.0 (nilayneeranjun24@gmail.com)",
]
Alamofire.request(.GET, "https://erikberg.com/nba/standings.json",headers: headers)
.responseJSON { response in
let parentJson = Mapper<Standings>().map(response.2.value)
let standingsArray: [Team] = parentJson!.standing!
self.currentStandings=standingsArray
self.draftStandings=self.lotteryMachine.setPossibleCombinations(standingsArray)
self.draftStandings=self.lotteryMachine.setDraftPositions(self.draftStandings)
print (self.draftStandings.toJSON())
}
}
// Uncomment the following line to preserve selection between presentations
// self.clearsSelectionOnViewWillAppear = false
// Uncomment the following line to display an Edit button in the navigation bar for this view controller.
// self.navigationItem.rightBarButtonItem = self.editButtonItem()
override func didReceiveMemoryWarning() {
super.didReceiveMemoryWarning()
// Dispose of any resources that can be recreated.
}
// MARK: - Table view data source
override func numberOfSectionsInTableView(tableView: UITableView) -> Int {
return 1
}
override func tableView(tableView: UITableView, numberOfRowsInSection section: Int) -> Int {
return draftStandings.count
}
override func tableView(tableView: UITableView, cellForRowAtIndexPath indexPath: NSIndexPath) -> UITableViewCell {
let cellIdentifier = "LotteryTableViewCell"
let cell = tableView.dequeueReusableCellWithIdentifier(cellIdentifier, forIndexPath: indexPath) as! LotteryTableViewCell
let position = self.draftStandings[indexPath.row].draftingPosition
let teamName = self.draftStandings[indexPath.row].firstName!+self.draftStandings[indexPath.row].lastName!
let record = String(self.draftStandings[indexPath.row].won) + "-" + String(self.draftStandings[indexPath.row].lost)
let player = "Ben Simmons"
cell.position.text = String(position)
cell.teamName.text = teamName
cell.record.text = record
cell.player.text = player
cell.teamLogo.image = UIImage(named: "lakers")
// Configure the cell...
return cell
}
/*
// Override to support conditional editing of the table view.
override func tableView(tableView: UITableView, canEditRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return false if you do not want the specified item to be editable.
return true
}
*/
/*
// Override to support editing the table view.
override func tableView(tableView: UITableView, commitEditingStyle editingStyle: UITableViewCellEditingStyle, forRowAtIndexPath indexPath: NSIndexPath) {
if editingStyle == .Delete {
// Delete the row from the data source
tableView.deleteRowsAtIndexPaths([indexPath], withRowAnimation: .Fade)
} else if editingStyle == .Insert {
// Create a new instance of the appropriate class, insert it into the array, and add a new row to the table view
}
}
*/
/*
// Override to support rearranging the table view.
override func tableView(tableView: UITableView, moveRowAtIndexPath fromIndexPath: NSIndexPath, toIndexPath: NSIndexPath) {
}
*/
/*
// Override to support conditional rearranging of the table view.
override func tableView(tableView: UITableView, canMoveRowAtIndexPath indexPath: NSIndexPath) -> Bool {
// Return false if you do not want the item to be re-orderable.
return true
}
*/
/*
// MARK: - Navigation
// In a storyboard-based application, you will often want to do a little preparation before navigation
override func prepareForSegue(segue: UIStoryboardSegue, sender: AnyObject?) {
// Get the new view controller using segue.destinationViewController.
// Pass the selected object to the new view controller.
}
* / }
自定义单元格:
import UIKit
class LotteryTableViewCell: UITableViewCell {
// MARK: Properties
@IBOutlet weak var position: UILabel!
@IBOutlet weak var teamLogo: UIImageView!
@IBOutlet weak var teamName: UILabel!
@IBOutlet weak var player: UILabel!
@IBOutlet weak var record: UILabel!
override func awakeFromNib() {
super.awakeFromNib()
// Initialization code
}
override func setSelected(selected: Bool, animated: Bool) {
super.setSelected(selected, animated: animated)
// Configure the view for the selected state
}