我在浏览这个迭代器循环时遇到了问题,我在其中浏览了this.env的每个元素,但在此列表中,想要删除所述列表的其他元素。当我尝试删除所述迭代列表的任何项时,我收到此错误: java.util.ConcurrentModificationException ,据我所知,这是由于修改迭代列表而不使用iterator.remove ()。
代码:
public void envActions(IOHandler ioHandler, PlayerClass player){
Iterator<WorldElement> worldElementIterator = this.env.iterator();
while(worldElementIterator.hasNext()){
WorldElement worldElement = worldElementIterator.next();
//for(WorldElement worldElement:this.env){
if(worldElement instanceof EntityClass){
EntityClass entity=(EntityClass) worldElement;
if(entity.nature.contains("hostile")){
MonsterClass mEntity=(MonsterClass) entity;
if(!(mEntity.attacks.size()*(Math.random()+0.25)>=mEntity.attacks.size())){
Double followerNum = (Math.random()*player.followers.size());
Integer followerNumInt=followerNum.intValue();
if(followerNumInt<2){
PlayerClass target=player;
Double attacknumD=mEntity.attacks.size()*Math.random();
Integer attacknum= attacknumD.intValue();
Integer playerarmor=player.getArmorValue();
int enemydamage=mEntity.attacks.get(attacknum).getDamage()*(1-(playerarmor/1000));
target.health=target.health-enemydamage;
ioHandler.printToConsole("\nThe "+mEntity.name+" attacked you with "+mEntity.attacks.get(attacknum).getAttack()+" and did "+mEntity.attacks.get(attacknum).getDamage()+" damage! you have "+player.health+" health left!");
} else {
FriendlyCreatureClass target=player.followers.get(followerNumInt);
Double attacknumD=mEntity.attacks.size()*Math.random();
Integer attacknum= attacknumD.intValue();
int enemydamage=mEntity.attacks.get(attacknum).getDamage();
target.health=target.health-enemydamage;
if(!target.isAlive()){
ioHandler.printToConsole("\nThe " + mEntity.name + " attacked " + target.name + " with " + mEntity.attacks.get(attacknum).getAttack() + " and did " + mEntity.attacks.get(attacknum).getDamage() + " damage! " + target.name+" died! Farewell "+target.name+".");
target.died(ioHandler, this, player, true);
//>>>> THIS IS WHERE I WOUlD LIKE TO REMOVE 'target' FROM THE env LIST <<<<
} else {
ioHandler.printToConsole("\nThe "+mEntity.name+" attacked "+target.name+" with "+mEntity.attacks.get(attacknum).getAttack()+" and did "+mEntity.attacks.get(attacknum).getDamage()+" damage! "+target.name+" has "+target.health+" health left!");
}
}
}
请怜悯我的编码技巧,因为我只是java / Android的初学者,但我们非常感谢任何建议!
提前致谢!
答案 0 :(得分:1)
如果您因任何原因未使用Iterator,则可以在迭代集合时收集要在集合中删除的元素,并在循环之后迭代Set并从原始集合中删除元素。
请注意,这仅适用于小型集合。
HashSet toDelete = new HashSet();
for (...) {
if (...)
toDelete.add(item);
}
// end for
foreach (item in toDelete) {
// delete from original collection
}
否则,你可以在迭代器上调用remove()。
答案 1 :(得分:0)
我认为它现在可以添加一个toDelete列表,检查迭代项是否已经在列表中,如果是,则跳过它,然后删除它。
我还没有彻底检查过虫子,但现在还不错。 工作代码:
public void envActions(IOHandler ioHandler, PlayerClass player){
List<WorldElement> toDelete=new ArrayList<>();
Iterator<WorldElement> worldElementIterator = this.env.iterator();
while(worldElementIterator.hasNext()){
WorldElement worldElement = worldElementIterator.next();
//for(WorldElement worldElement:this.env){
if(worldElement instanceof EntityClass && !toDelete.contains(worldElement)){
EntityClass entity=(EntityClass) worldElement;
if(entity.nature.contains("hostile")){
MonsterClass mEntity=(MonsterClass) entity;
if(!(mEntity.attacks.size()*(Math.random()+0.25)>=mEntity.attacks.size())){
Double followerNum = (Math.random()*player.followers.size());
Integer followerNumInt=followerNum.intValue();
if(followerNumInt<2){
PlayerClass target=player;
Double attacknumD=mEntity.attacks.size()*Math.random();
Integer attacknum= attacknumD.intValue();
Integer playerarmor=player.getArmorValue();
int enemydamage=mEntity.attacks.get(attacknum).getDamage()*(1-(playerarmor/1000));
target.health=target.health-enemydamage;
ioHandler.printToConsole("\nThe "+mEntity.name+" attacked you with "+mEntity.attacks.get(attacknum).getAttack()+" and did "+mEntity.attacks.get(attacknum).getDamage()+" damage! you have "+player.health+" health left!");
} else {
FriendlyCreatureClass target=player.followers.get(followerNumInt);
Double attacknumD=mEntity.attacks.size()*Math.random();
Integer attacknum= attacknumD.intValue();
int enemydamage=mEntity.attacks.get(attacknum).getDamage();
target.health=target.health-enemydamage;
if(!target.isAlive()){
ioHandler.printToConsole("\nThe " + mEntity.name + " attacked " + target.name + " with " + mEntity.attacks.get(attacknum).getAttack() + " and did " + mEntity.attacks.get(attacknum).getDamage() + " damage! " + target.name + " died! Farewell " + target.name + ".");
target.died(ioHandler, this, player, false);
toDelete.add(target);
} else {
ioHandler.printToConsole("\nThe "+mEntity.name+" attacked "+target.name+" with "+mEntity.attacks.get(attacknum).getAttack()+" and did "+mEntity.attacks.get(attacknum).getDamage()+" damage! "+target.name+" has "+target.health+" health left!");
}
}
}
for(WorldElement worldElement:toDelete){
this.env.remove(worldElement);
}
return;
感谢您的快速回复!