我试图使用洪水填充但仅限于一定距离(包括对角线)。洪水工作正常(可能并不完美)。但是每次运动后,我都会上/下/左/右,它应该重新绘制板。但相反,它正在重新绘制前一个董事会,同时也改变了应该永远不会改变的全球董事会。
在调用洪水之前,我尝试了许多不同的方法来分配新的电路板,但似乎没有任何改变结果。我的猜测是它与
有关board = gameBoard[:]
在gameFlow()函数中。但我不知道为什么会这样。 我在阅读了其他{{3}}之后使用了[:],但它似乎没有解决问题。
我留下的印刷语句的输出示例:
GameBoard
#########
#.. #
#.. #
# #
#
# #
# #
# #
#########
LightBoard
#########
#.. #
#.. #
# #
#
# #
# #
# #
#########
当游戏板保持不变时,只有灯板才会发生变化。
代码:
import random
#Sample Game Board
gameBoard = [
["#","#","#","#","#","#","#", "#", "#"],
["#"," "," "," "," "," "," ", " ", "#"],
["#"," "," "," "," "," "," ", " ", "#"],
["#"," "," "," "," "," "," ", " ", "#"],
["#"," "," "," "," "," "," ", " ", " "],
["#"," "," "," "," "," "," ", " ", "#"],
["#"," "," "," "," "," "," ", " ", "#"],
["#"," "," "," "," "," "," ", " ", "#"],
["#","#","#","#","#","#","#", "#", "#"]
]
#Defining globals
currentPlayerX = -1
currentPlayerY = -1
lightRadiusMax = -1
#function flood
#Params:
# lightBoard: array, starts off empty
# x: int, current x position to check, starts off as players starting x
# y: int, current y position to check, starts off as players starting y
# oldChard: char, character to replace
# fillChar: char, character to replace with
#Return:
# returns the completed lightBoard
def flood(lightBoard, x, y, oldChar, fillChar):
global currentPlayerX
global currentPlayerY
global lightRadiusMax
global gameBoard
width = len(gameBoard[0])
height = len(gameBoard)
if gameBoard[y][x] == " ":
oldChar = lightBoard[y][x]
if gameBoard[y][x] == oldChar:
if (lightRadiusMax >= abs(currentPlayerX-x)) and (lightRadiusMax >= abs(currentPlayerY-y)):
lightBoard[y][x] = fillChar
if (lightRadiusMax == abs(currentPlayerX-x)) and (lightRadiusMax == abs(currentPlayerY-y)):
flood(lightBoard, x+1, y+1, oldChar, fillChar)
if x > 0:
flood(lightBoard, x-1, y, oldChar, fillChar)
if y > 0:
flood(lightBoard, x, y-1, oldChar, fillChar)
if x < width-1:
flood(lightBoard, x+1, y, oldChar, fillChar)
if y < height-1:
flood(lightBoard, x, y+1, oldChar, fillChar)
print("GameBoard")
for row in gameBoard:
for item in row:
print(item,end="")
print("")
print("LightBoard")
for row in lightBoard:
for item in row:
print(item,end="")
print("")
return lightBoard
def gameFlow():
global currentPlayerX
global currentPlayerY
global gameBoard
while(1):
board = gameBoard[:]
board = flood(board, currentPlayerX, currentPlayerY, None, ".")
board[currentPlayerY][currentPlayerX] = "@"
for row in board:
for item in row:
print(item,end="")
print("")
moveDirection = input("What would you like to do?\nMove (N,S,E,W) or (Q)uit: ")
moveDirection = moveDirection.lower()
if moveDirection == "n":
currentPlayerY -= 1
if moveDirection == "s":
currentPlayerY += 1
if moveDirection == "e":
currentPlayerX += 1
if moveDirection == "w":
currentPlayerX -= 1
if moveDirection == "q":
print("Thanks for playing!")
exit(0)
def startGame():
global currentPlayerX
global currentPlayerY
global lightRadiusMax
#randXStart = random.randint(1, len(gameBoard[0])-2)
#randYStart = random.randint(1, len(gameBoard)-2)
currentPlayerX = 1
currentPlayerY = 1
print(currentPlayerX)
print(currentPlayerY)
lightRadiusMax = int(input("Enter your light radius: "))
gameFlow()
startGame()
致stack exchange post向我传授洪水填充基础知识
答案 0 :(得分:0)
我认为你正在寻找这个,它会复制所有元素,而不仅仅是参考文献的副本。 在你的代码上试了一下(用“board = copy.deepcopy(gameBoard)”代替第70行,现在gameBoard在第一次迭代时保持空白。
import copy
board = copy.deepcopy(gameBoard)
在你提到的答案中实际上都提到了这两个。