我正在写一个感性匹配程序(实际上学习Swift)。我有以下挑战:
我有一个类将CGImage转换为位图,随后读取单个像素(参见How do I load and edit a bitmap file at the pixel level in Swift for iOS?)
class Bitmap {
let width: Int
let height: Int
let context: CGContextRef
init(img: CGImage) {
// Set image width, height
width = CGImageGetWidth(img)
height = CGImageGetHeight(img)
// Declare the number of bytes per row. Each pixel in the bitmap in this
// example is represented by 4 bytes; 8 bits each of red, green, blue, and alpha.
let bitmapBytesPerRow = width * 4
// Use the generic RGB color space.
let colorSpace = CGColorSpaceCreateDeviceRGB()
let bitmapInfo = CGBitmapInfo(rawValue: CGImageAlphaInfo.PremultipliedFirst.rawValue)
// Create the bitmap context.
context = CGBitmapContextCreate(nil, width, height, 8, bitmapBytesPerRow, colorSpace, bitmapInfo.rawValue)!
// draw the image onto the context
let rect = CGRect(x: 0, y: 0, width: width, height: height)
CGContextDrawImage(context, rect, img)
}
deinit {
}
func color_at(x: Int, y: Int)->(Int, Int, Int, Int) {
assert(0<=x && x<width)
assert(0<=y && y<height)
let uncasted_data = CGBitmapContextGetData(context)
let data = UnsafePointer<UInt8>(uncasted_data)
let offset = 4 * (y * width + x)
let alpha = data[offset]
let red = data[offset+1]
let green = data[offset+2]
let blue = data[offset+3]
let color = (Int(red), Int(green), Int(blue), Int(alpha))
return color
}
}
当我在我的&#34; main&#34;中声明Bitmap的实例时功能,一切正常。但是,当我在函数中使用它时,当函数终止时,相关的内存不会被释放。当我转换图像时,RAM不断增加,我的iMac崩溃了。有什么想法为什么记忆不相关?
举例说明:
func fingerprintImage(fileName: String) -> Int {
//
// Load the image and convert to bitmap
//
let url = NSURL(fileURLWithPath: fileName)
let image:CIImage=CIImage(contentsOfURL: url)!
let bitmap = Bitmap(img: convertCIImageToCGImage(image))
return 0
}
let fileManager = NSFileManager.defaultManager()
let enumerator:NSDirectoryEnumerator = fileManager.enumeratorAtPath("<... PATH TO DIRECTORY WITH IMAGES, EG CANON CR2>")!
while let element = enumerator.nextObject() as? String {
if element.hasSuffix("CR2") {
var fp2 = fingerprintImage(""<... PATH TO DIRECTORY WITH IMAGES, EG CANON CR2>"/"+element)
}
}
我原本预计当fingerprintImage终止时会释放位图但事实并非如此 - 大约50张图像后我的内存耗尽。
答案 0 :(得分:2)
当函数终止时,相关内存不会被释放
对于自动释放的内存来说,这是完全正常的。当函数终止时,你不应该期望回收内存。当自动释放池耗尽时,您应该期望它被回收。这是在每个事件循环结束时自动完成的,例如在iOS上的绘图周期之间,但是如果你继续在循环中调用fingerprintImage
,或者以自动释放池没有的方式运行它为你自动排水,你需要自己动手。
在您的示例(循环)中,您通常会执行以下操作:
while let element = enumerator.nextObject() as? String {
autoreleasepool {
if element.hasSuffix("CR2") {
var fp2 = fingerprintImage(""<... PATH TO DIRECTORY WITH IMAGES, EG CANON CR2>"/"+element)
// ...
}
}
}