我正在编写一个应用程序,它将作为单个客户端的tcp侦听器。客户端是一个java applet,它会定期连接到监听器,发送一些数据然后等待响应。
以下TcpServer类的代码已基本上从一个知识渊博的stackoverflow成员提供的示例中提取,以回应不同的问题。
一切都很顺利,直到我发现测试中的内容在我所拥有的任何界面文档中都没有提到。在服务器响应客户端之后,它必须断开客户端并再次开始监听。
我的第一个想法是从SendData()内部调用Disconnect(),但是这导致从某个地方调用ReceiveCompleted(),并且关于已经处理的套接字有一个令人讨厌的异常。
使用我的代码设计是否可以轻松实现此要求,并且在重新使用套接字进行后续连接时会遇到任何问题吗?
sealed class TcpServer : IDisposable
{
#region Fields
private const int SocketBufferSize = 1024;
private readonly TcpListener tcpListener;
private Socket connectedSocket;
private bool disposed = false;
#endregion Fields
#region Constructors
public TcpServer(int port)
{
tcpListener = new TcpListener(IPAddress.Any, port);
tcpListener.Start();
tcpListener.BeginAcceptSocket(EndAcceptSocket, tcpListener);
}
~TcpServer()
{
Dispose(false);
}
#endregion Constructors
#region Events
public event EventHandler<DataReceivedEventArgs> DataReceived;
public event EventHandler<IPEndPointEventArgs> SocketConnected;
public event EventHandler<IPEndPointEventArgs> SocketDisconnected;
#endregion Events
#region Methods
public void Dispose()
{
Dispose(true);
}
public void SendData(byte[] data)
{
if (connectedSocket == null)
{
return;
}
connectedSocket.Send(data);
}
private void BeginReceiveAsync(Socket sock, SocketAsyncEventArgs e)
{
if (!sock.ReceiveAsync(e))
{
ReceiveCompleted(sock, e);
}
}
private void Connected(Socket socket)
{
var endPoint = (IPEndPoint)socket.RemoteEndPoint;
connectedSocket = socket;
OnSocketConnected(endPoint);
}
private void Disconnect(Socket socket)
{
var endPoint = (IPEndPoint)socket.RemoteEndPoint;
socket.Close();
connectedSocket = null;
OnSocketDisconnected(endPoint);
tcpListener.BeginAcceptSocket(EndAcceptSocket, tcpListener);
}
private void Dispose(bool disposing)
{
if (this.disposed == false)
{
if (disposing)
{
try
{
if (tcpListener != null)
{
this.disposed = true;
tcpListener.Stop();
}
}
catch (Exception ex)
{
TraceLog.Error("TcpServer: tcpListener.Stop(): {0}", ex.Message);
}
try
{
if (connectedSocket != null)
{
connectedSocket.Close();
connectedSocket = null;
}
}
catch (SocketException ex)
{
TraceLog.Error("TcpServer: connectedSocket.Close(): {0}", ex);
}
}
this.disposed = true;
}
}
private void EndAcceptSocket(IAsyncResult asyncResult)
{
var listener = (TcpListener)asyncResult.AsyncState;
if (disposed)
{
return;
}
try
{
Socket sock = listener.EndAcceptSocket(asyncResult);
Connected(sock);
var e = new SocketAsyncEventArgs();
e.Completed += ReceiveCompleted;
e.SetBuffer(new byte[SocketBufferSize], 0, SocketBufferSize);
BeginReceiveAsync(sock, e);
}
catch (SocketException ex)
{
TraceLog.Error("TcpServer.EndAcceptSocket: {0}", ex.Message);
}
catch (Exception ex)
{
TraceLog.Error("TcpServer.EndAcceptSocket: {0}", ex.Message);
}
}
private void OnDataReceived(byte[] data, IPEndPoint ipEndPoint)
{
if (DataReceived != null)
{
DataReceived(this, new DataReceivedEventArgs(data, ipEndPoint));
}
}
private void OnSocketConnected(IPEndPoint ipEndPoint)
{
if (SocketConnected != null)
{
SocketConnected(this, new IPEndPointEventArgs(ipEndPoint));
}
}
private void OnSocketDisconnected(IPEndPoint ipEndPoint)
{
if (SocketDisconnected != null)
{
SocketDisconnected(this, new IPEndPointEventArgs(ipEndPoint));
}
}
private void ReceiveCompleted(object sender, SocketAsyncEventArgs e)
{
var sock = (Socket)sender;
if (!sock.Connected)
{
Disconnect(sock);
}
try
{
int size = e.BytesTransferred;
if (size == 0)
{
Disconnect(sock);
}
else
{
var buf = new byte[size];
Array.Copy(e.Buffer, buf, size);
ReceiveData(buf, (IPEndPoint)sock.RemoteEndPoint);
BeginReceiveAsync(sock, e);
}
}
catch (SocketException ex)
{
TraceLog.Error("TcpServer: ReceiveCompleted: {0}", ex.Message);
}
catch (Exception ex)
{
TraceLog.Error("TcpServer: ReceiveCompleted: {0}", ex.Message);
}
}
private void ReceiveData(byte[] data, IPEndPoint endPoint)
{
OnDataReceived(data, endPoint);
}
#endregion Methods
}
答案 0 :(得分:1)
每当我编写包装System.Net.Sockets.Socket的代码时,我发现自己不断为SocketException和ObjectDisposedException添加try / catch子句。在大多数情况下,可以简单地忽略ObjectDisposedException,因为在99%的情况下,它表示客户端已经断开连接。
至少这是我对.NET中Socket API如何工作的印象。尝试在这里和那里添加一些异常处理程序,看看它是怎么回事。在任何情况下,您的Disconnect方法都不应该执行以下操作:
public void Disconnect()
{
try
{
connectedSocket.Shutdown(SocketShutdown.Both);
}
catch (Exception)
{
// Ignore the exception. The client probably already disconnected.
}
connectedSocket.Dispose(); // This is safe; a double dispose will simply be ignored.
}
我希望能够对这个问题有所了解......