我需要使用距离公式来检查鼠标和移动物体之间的距离。但是,我的totaldistance继续只返回1,我不知道为什么。
float mouseX = Engine.getMouseX(); //gets X coordinate of the mouse
float mouseY = Engine.getMouseY(); //gets Y coordinate of the mouse
graphic.setDirection(mouseX,mouseY); //object faces mouse
float currentX = graphic.getX(); //gets X coordinate of object
float currentY = graphic.getY(); ////gets Y coordinate of object
double distanceX = (Math.pow((currentX - mouseX), 2)); //calculate (x2-x1)^2
double distanceY= (Math.pow((currentY - mouseY), 2)); //calculate (y2-y1)^2
double totalDistance = (Math.pow((distanceX+distanceY), (1/2)));
//calculate square root of distance 1 + distance 2
System.out.println("totalDistance = "+totalDistance); //prints distance
答案 0 :(得分:4)
您应该为所有指数计算指定double
精度:
double distanceX = (Math.pow((currentX - mouseX), 2.0d));
double distanceY= (Math.pow((currentY - mouseY), 2.0d));
double totalDistance = (Math.pow((distanceX+distanceY), 0.5d));
实际上,总距离的计算是我看到一个很大的潜在问题的唯一地方。你有这个:
double totalDistance = (Math.pow((distanceX+distanceY), (1/2)));
这里的问题是(1/2)
将被视为整数除法,结果将被截断为0。
答案 1 :(得分:1)
在Java中,您只需使用Point2D::distance
来计算两点之间的距离。
System.out.println(Point2D.distance(0, 3, 4, 0));
// prints 5.0