在学习Tkinter方面我对python有点新意,它能够编写GUI代码。因此,我正在尝试使用python 2.7.3在GUI上执行简单的JPEG图像。我已经看到使用“自我”一词的许多不同解决方案,我想我理解其目的。不幸的是,现在我的代码是如何布局的,因为我只是编码,因为我现在想到的东西。以下是我的代码设置的最新方式:
from Tkinter import *
from random import randint
from PIL import Image, ImageTk
# Global root item for using TKinter
root = Tk()
PLAYER_IMAGE_PATH = 'Path_to_image'
# Player class
class Player:
playerHp = 0
playerAtk = 0
playerDef = 0
playerImg = ''
playerPositionX = 0
playerPositionY = 0
def __init__(self, hitpoints, attackPower, defensePower, pathToImage, positionX, positionY):
self.playerHp = hitpoints
self.playerAtk = attackPower
self.playerDef = defensePower
self.playerImg = pathToImage
self.playerPositionX = positionX
self.playerPositionY = positionY
# Method for building the frame.
def build_frame(screenHeight, screenWidth):
canvas = Canvas(root, bg = 'blue', height = screenHeight, width = screenWidth)
canvas.pack()
player = create_random_player()
display_player_image(canvas, player)
#display_player_stats(frame, player)
bind_all_keys(player)
# Key binding events.
def bind_all_keys(player):
root.bind('<Left>', lambda event, arg=player: left_key(event, arg))
root.bind('<Right>', lambda event, arg=player: right_key(event, arg))
root.bind('<Up>', lambda event, arg=player: up_key(event, arg))
root.bind('<Down>', lambda event, arg=player: down_key(event, arg))
def left_key(event, player):
print "Player coordinates(X,Y): " + str(player.playerPositionX) + "," + str(player.playerPositionY)
player.playerPositionX -= 1
def right_key(event, player):
print "Player coordinates(X,Y): " + str(player.playerPositionX) + "," + str(player.playerPositionY)
player.playerPositionX += 1
def up_key(event, player):
print "Player coordinates(X,Y): " + str(player.playerPositionX) + "," + str(player.playerPositionY)
player.playerPositionY -= 1
def down_key(event, player):
print "Player coordinates(X,Y): " + str(player.playerPositionX) + "," + str(player.playerPositionY)
player.playerPositionY += 1
# End key binding events.
def create_random_player():
return Player(randint(0,9), randint(0,9), randint(0,9), PLAYER_IMAGE_PATH, 0, 0)
def display_player_image(canvas, player):
canvas.create_rectangle(50, 50, 250, 100, fill = "green")
tkImage = ImageTk.PhotoImage(Image.open(player.playerImg))
canvas.create_image(100, 100, image = tkImage, anchor = NE)
def display_player_stats(frame, player):
hitPoints = Text(frame, height = 1)
hitPoints.insert(INSERT, "HP: " + str(player.playerHp))
hitPoints.pack()
attackPower = Text(frame, height = 1)
attackPower.insert(INSERT, "Attack: " + str(player.playerAtk))
attackPower.pack()
defensePower = Text(frame, height = 1)
defensePower.insert(INSERT, "Defense: " + str(player.playerDef))
defensePower.pack()
xPos = Text(frame, height = 1)
xPos.insert(INSERT, "X Pos: " + str(player.playerPositionX))
xPos.pack()
yPos = Text(frame, height = 1)
yPos.insert(INSERT, "Y Pos: " + str(player.playerPositionY))
yPos.pack()
# Main method. Calculates height at 70% then sets width to same height to create square on screen.
def main(root):
height = root.winfo_screenheight() * 0.7
width = height
build_frame(screenHeight = height, screenWidth = width)
root.mainloop()
# Entry method.
if __name__ == "__main__":
main(root)
因此,您可以看到我创建了一个播放器类,并在creat_random_player方法中设置了JPEG的路径。我创建我的画布并继续尝试创建我的图像,没有任何东西出现。我已经尝试了很多东西,我知道有些人会来这里说我需要通过“自我”,但我不确定如何做到这一点。我很感激人们可以提供任何意见,因为我有点失落。
另外,我知道这段代码可能很草率,但它是第一遍,我会在我继续编码的时候清理它,但这就是现在的样子。请不要对代码结构发表评论,除非没有其他方法对解决方案进行编码,除非更改所有内容。
答案 0 :(得分:1)
你的图像正在被python的垃圾收集器收集垃圾。您需要保存对图像的引用。
这是让你的播放器显示
的解决方案在你的行上
def display_player_image(canvas, player):
canvas.create_rectangle(50, 50, 250, 100)
tkImage = ImageTk.PhotoImage(Image.open(player.playerImg))
canvas.create_image(100, 100, image = tkImage, anchor = NE)
player.playerImg = tkImage #Reference
还有其他方法可以在代码中保存引用。这是我见过的最快的。