如果用户点击它,我想更新某些正文属性,例如body.render.lineWidth = 5;
如果使用默认的画布渲染器,它可以正常工作。如果我切换到Pixi.js渲染器,它将停止工作,似乎根本不反映任何属性。
我也试过Matter.Body.set
函数,但也没有运气。属性 实际设置为正文,但正文仍然显示在构造时提供的初始样式。
设置这些属性的正确方法是什么?
编辑: sample.js
var Engine = Matter.Engine,
World = Matter.World,
Bodies = Matter.Bodies,
Common = Matter.Common,
MouseConstraint = Matter.MouseConstraint;
var createOptions = function(options) {
var defaults = {
isManual: false,
sceneName: 'mixed',
sceneEvents: []
};
return Common.extend(defaults, options);
};
var options = {
positionIterations: 6,
velocityIterations: 4,
enableSleeping: false,
metrics: { extended: true },
render: {
controller: Matter.RenderPixi
}
};
var engine = Engine.create(document.getElementById('canvas-container'), createOptions(options));
var world = engine.world;
var mouseConstraint = MouseConstraint.create(engine, {
constraint: {
render: {
visible: false
}
}
});
World.add(engine.world, mouseConstraint);
World.add(world, [
Bodies.rectangle(400, 0, 800, 1, { isStatic: true }),
Bodies.rectangle(400, 600, 800, 1, { isStatic: true }),
Bodies.rectangle(800, 300, 1, 600, { isStatic: true }),
Bodies.rectangle(0, 300, 1, 600, { isStatic: true })
]);
var body = Bodies.polygon(200, 200, 4, Common.random(50, 60), {
isStatic: true,
friction: 1,
render: {
fillStyle: '#f0f0f0',
strokeStyle: 'black',
lineWidth: 1
}
});
World.add(world, body);
Matter.Events.on(mouseConstraint, 'mousedown', function(e) {
body.render.lineWidth = 5;
});
var renderOptions = engine.render.options;
renderOptions.wireframes = false;
renderOptions.hasBounds = false;
renderOptions.showDebug = false;
renderOptions.showBroadphase = false;
renderOptions.showBounds = false;
renderOptions.showVelocity = false;
renderOptions.showCollisions = false;
renderOptions.showAxes = false;
renderOptions.showPositions = false;
renderOptions.showAngleIndicator = false;
renderOptions.showIds = false;
renderOptions.showShadows = false;
renderOptions.showVertexNumbers = false;
renderOptions.showConvexHulls = false;
renderOptions.showInternalEdges = false;
renderOptions.showSeparations = false;
renderOptions.background = '#fff';
Engine.run(engine);
sample.html
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
<html>
<head>
</head>
<body>
<div id="canvas-container"></div>
<script src="pixi.min.v3.0.10.js" type="text/javascript"></script>
<script src="matter.min.v0.9.1.js" type="text/javascript"></script>
<script src="sample.js" type="text/javascript"></script>
</body>
</html>
如果我评论controller: Matter.RenderPixi
,一切正常。
答案 0 :(得分:0)
RenderPixi只在主体首次渲染并且缓存时才创建基元 要从缓存中删除它,您应该能够执行以下操作:
engine.render.primitives['b-' + body.id] = null;
然后它应该再次创建。