显然这不起作用,因为我是HTML5的新手,我不确定为什么。我应该在画布上画一些垂直线条。我们的想法是在画布屏幕上构建一个网格,但是由于某种原因,这似乎并没有创建这些行。
<!DOCTYPE html>
<html>
<head>
<title>Test App</title>
<style>
body {
padding:0px;
margin:0px;
}
canvas {
border:1px solid #000000;
}
</style>
</head>
<body>
<canvas id="gc" width="800" height="600"></canvas>
<script>
function buildGrid() {
alert("Start!");
var gameCanvas = document.getElementById("gc");
var ctx = gameCanvas.getContext("2d");
for (x=5; x<gameCanvas.width; x+=5) {
console.log(x);
ctx.moveTo(x, 10);
ctx.lineTo(x, gameCanvas.length);
}
ctx.strokeStyle = "black";
ctx.stroke();
}
window.onload = buildGrid();
</script>
</body>
</html>
答案 0 :(得分:1)
而不是
ctx.lineTo(x, gameCanvas.length);
尝试
ctx.lineTo(x, gameCanvas.height);
答案 1 :(得分:1)
没有#include<stdio.h>
#include<math.h>
int main(){
int houses[1000],k,numberofhouses;
int sum=0,tmpsum=0;
int i,j,d;
// printf("enter number of houses\n");
scanf("%d",&numberofhouses);
// printf("enter k\n");
scanf("%d",&k);
// printf("enter distance\n");
for(i=0;i<numberofhouses;i++) {
scanf("%d",&houses[i]);
}
for(i=0;i<(numberofhouses-1);i++) {
for(j=i+1;j<numberofhouses;j++) {
d = ( houses[i] - houses[j] );
tmpsum = pow(abs(d),k);
sum = sum + 2 * tmpsum;
}
}
printf("sum is %d",sum);
return 0;
}
。它应该是gameCanvas.length
。
但是,我认为您应该为每个x值添加gameCanvas.height
,以使边缘清晰而不是模糊:
0.5