您好我想写一个简单的arcanoid游戏,但由于某种原因,我的JPanel.repaint()从未被调用过,我的球也没动。所以在我的主类中将JPanel扩展到JPanel我添加了一个在用户想要启动游戏时调用的侦听器,结果一个线程被触发,这个线程改变了球的位置,并且应该(理想情况下)调用我的重绘jpanel类。我检查了球变化的位置,但从未调用重绘方法。有人可以帮忙吗?在此先感谢我的代码:
public class test extends JPanel{
int x=250;
int y=470;
int width=100;
int height=20;
Ball b=new Ball();
public static void main(String[] args){
test t=new test();
t.draw();
}
public void draw(){
JFrame frame=new JFrame();
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
frame.setSize(520, 520);
frame.setResizable(false);
this.setSize(500,500);
frame.add(this);
this.addMouseListener(new mouseL());
frame.setVisible(true);
}
public void paintComponent(Graphics g){
super.paintComponent(g);
System.out.println("Yeah I am called");
Graphics2D g2d=(Graphics2D) g;
g2d.setColor(Color.blue);
g2d.fillRect(x, y, width, height);
g2d.setColor(b.getColor());
g2d.fillOval(b.x1, b.y1, b.width1, b.height1);
}
class Ball{
Random rand=new Random();
int x1=300;
int y1=450;
int height1=20;
int width1=20;
Color c;
public Color getColor(){
return new Color(rand.nextInt(255), rand.nextInt(255), rand.nextInt(255));
}
}
class mouseL implements MouseListener{
Thread t=new Thread(new MyRun());
@Override
public void mouseClicked(MouseEvent e) {
// TODO Auto-generated method stub
t.run();
}
@Override
public void mousePressed(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseReleased(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseEntered(MouseEvent e) {
// TODO Auto-generated method stub
}
@Override
public void mouseExited(MouseEvent e) {
// TODO Auto-generated method stub
}
}
class MyRun implements Runnable{
@Override
public void run() {
// TODO Auto-generated method stub
try{
while(true){
//System.out.println("Yeah I work");
test.this.b.x1=test.this.b.x1-1;
test.this.b.y1=test.this.b.y1-1;
System.out.println("the values are: "+test.this.b.x1+" and "+test.this.b.y1);
Thread.sleep(2000);
test.this.repaint();
}
}catch(Exception e){
e.printStackTrace();
}
}
}
}
答案 0 :(得分:2)
t.run();
调用(在您的情况下)Runnabe#run
,它是在事件调度线程的上下文中执行的,从而永远冻结您的UI。
您应该使用t.start()
因为Swing是单线程的,所以存在竞争条件和变量之间脏读/写的风险。一个更安全,更简单的解决方案是使用Swing Timer
,请参阅How to use Swing Timers,它会在EDT中安排它的通知,从而可以安全地更新用户界面
此外,请查看How can I set in the midst?,了解您不应该使用JFrame#setSize
的原因,而应该覆盖getPreferredSize
的{{1}}方法并致电而是JPanel