我遇到了一些问题。我对libGDX有点新意,并且不知道什么是错的。
这里我有一个状态,它有三个文本按钮实例。它在我的桌面上工作正常,但在我的手机上崩溃。我不确定问题是什么,但当我注释掉其中两个实例的代码时,它可以在我的手机上运行。
public class MenuStateTest extends State {
Stage stage;
TextButton button, button2, button3;
TextButton.TextButtonStyle textButtonStyle;
BitmapFont font;
Skin skin;
TextureAtlas buttonAtlas, button2Atlas, button3Atlas;
public MenuStateTest(GameStateManager gsm) {
super(gsm);
stage = new Stage();
Gdx.input.setInputProcessor(stage);
font = new BitmapFont();
skin = new Skin();
buttonAtlas = new TextureAtlas("buttonTest.pack");
skin.addRegions(buttonAtlas);
textButtonStyle = new TextButton.TextButtonStyle();
textButtonStyle.font = font;
textButtonStyle.up = skin.getDrawable("1BBlock");
textButtonStyle.down = skin.getDrawable("T1BBlock");
button = new TextButton("", textButtonStyle);
stage.addActor(button);
button.setPosition(20,200);
button2Atlas = new TextureAtlas("button2Test.pack");
skin.addRegions(button2Atlas);
textButtonStyle = new TextButton.TextButtonStyle();
textButtonStyle.font = font;
textButtonStyle.up = skin.getDrawable("2BBlock");
textButtonStyle.down = skin.getDrawable("T2BBlock");
button2 = new TextButton("", textButtonStyle);
stage.addActor(button2);
button2.setPosition(175,200);
button3Atlas = new TextureAtlas("button3Test.pack");
skin.addRegions(button3Atlas);
textButtonStyle = new TextButton.TextButtonStyle();
textButtonStyle.font = font;
textButtonStyle.up = skin.getDrawable("3BBlock");
textButtonStyle.down = skin.getDrawable("T3BBlock");
button3 = new TextButton("", textButtonStyle);
stage.addActor(button3);
button3.setPosition(330,200);
}
@Override
protected void render(SpriteBatch sb) {
stage.draw();
任何帮助将不胜感激。
谢谢。
编辑:这是我从logcat获得的内容
03-23 11:44:54.510 25775-25799/? E/AndroidRuntime: FATAL EXCEPTION: GLThread 2379
Process: com.mygame.game.android, PID: 25775
Theme: themes:{default=overlay:com.blazze11.euphoria.dark, iconPack:system, fontPkg:system, com.android.systemui=overlay:com.blazze11.euphoria.dark, com.android.systemui.navbar=overlay:system}
com.badlogic.gdx.utils.GdxRuntimeException: Error reading file: button2Test.pack (Internal)
at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:77)
at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>(TextureAtlas.java:103)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:231)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:226)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:216)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:211)
at com.mygame.game.States.MenuStateTest.<init>(MenuStateTest.java:41)
at com.mygame.game.MyGame.create(MyGame.java:29)
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:243)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1519)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
Caused by: java.io.FileNotFoundException: button2Test.pack
at android.content.res.AssetManager.openAsset(Native Method)
at android.content.res.AssetManager.open(AssetManager.java:331)
at android.content.res.AssetManager.open(AssetManager.java:305)
at com.badlogic.gdx.backends.android.AndroidFileHandle.read(AndroidFileHandle.java:75)
at com.badlogic.gdx.graphics.g2d.TextureAtlas$TextureAtlasData.<init>(TextureAtlas.java:103)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:231)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:226)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:216)
at com.badlogic.gdx.graphics.g2d.TextureAtlas.<init>(TextureAtlas.java:211)
at com.mygame.game.States.MenuStateTest.<init>(MenuStateTest.java:41)
at com.mygame.game.MyGame.create(MyGame.java:29)
at com.badlogic.gdx.backends.android.AndroidGraphics.onSurfaceChanged(AndroidGraphics.java:243)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1519)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
答案 0 :(得分:1)
如果它在桌面上运行且无法在Android上运行,我可以想到两种可能性:
button2Test.pack
的文件夹的路径
文件。 Android路径是相对于资产文件夹的
desktop使用相对于根文件夹的路径。button2Test.pack
的大小写
是Button2Test.pack
,button2test.PACK
还是Check the condition if the error is created due to request cancel
类似的comobinations。因为Windows接受任何案例文件但是
Android没有。