这是船舶的简化场景包默认场景。点击船舶,释放和船舶旋转。如何修改程序,以便在您点击船舶时,操作开始?不用担心释放或保持水龙头。
class GameViewController: UIViewController {
override func viewDidLoad() { super.viewDidLoad()
let scene = SCNScene(named: "art.scnassets/ship.scn")!
let cameraNode = SCNNode()
cameraNode.camera = SCNCamera()
scene.rootNode.addChildNode(cameraNode)
cameraNode.position = SCNVector3(x: 0, y: 0, z: 15)
let lightNode = SCNNode()
lightNode.light = SCNLight()
lightNode.light!.type = SCNLightTypeOmni
lightNode.position = SCNVector3(x: 0, y: 10, z: 10)
scene.rootNode.addChildNode(lightNode)
let ambientLightNode = SCNNode()
ambientLightNode.light = SCNLight()
ambientLightNode.light!.type = SCNLightTypeAmbient
ambientLightNode.light!.color = UIColor.darkGrayColor()
scene.rootNode.addChildNode(ambientLightNode)
let scnView = self.view as! SCNView
scnView.scene = scene
scnView.allowsCameraControl = true
scnView.showsStatistics = true
scnView.backgroundColor = UIColor.blackColor()
let tapGesture = UITapGestureRecognizer(target: self, action: "handleTap:")
scnView.addGestureRecognizer(tapGesture)
}
func handleTap(gestureRecognize: UIGestureRecognizer) {
let scnView = self.view as! SCNView
// the ship
let ship = scnView.scene!.rootNode.childNodeWithName("ship", recursively: true)!
// the action
let rotateY = SCNAction.repeatActionForever(SCNAction.rotateByX(0, y: 2, z: 0, duration: 1))
let point = gestureRecognize.locationInView(scnView)
let hitResults = scnView.hitTest(point, options: nil)
if hitResults.count > 0 {
let result: AnyObject! = hitResults[0]
// the call
if result.node!.name!.hasPrefix("ship") {
ship.runAction(rotateY)
}
}
}
override func shouldAutorotate() -> Bool { return true }
override func prefersStatusBarHidden() -> Bool { return true }
override func supportedInterfaceOrientations() -> UIInterfaceOrientationMask {
if UIDevice.currentDevice().userInterfaceIdiom == .Phone { return .AllButUpsideDown }
else { return .All }
}
override func didReceiveMemoryWarning() { super.didReceiveMemoryWarning() }
}
答案 0 :(得分:0)
手势识别器识别整个手势。对于触摸开始时发生的敲击和触摸结束事件发生在附近。只有在“点击手势”完成且两个事件都完成后,内置识别器才会触发。
如果您想要Touch Begin或Touch End上的不同行为,您必须自己处理低级别事件。要执行此操作,您可以创建自己的自定义UIGestureRecognizer
,也可以创建自定义UIView并使用UIResponder
中的方法,例如
touchesBegan(_:withEvent:)