我想通过多路复用麦克风的音频(覆盖didGetAudioData)和摄像机的视频(覆盖预览帧)来制作mp4文件。但是,我遇到了声音和视频同步问题,视频会比音频更快出现。我想知道问题是否与不兼容的配置或presentationTimeUs有关,有人可以指导我如何解决问题。以下是我的软件。
视频配置
formatVideo = MediaFormat.createVideoFormat(MIME_TYPE_VIDEO, 640, 360);
formatVideo.setInteger(MediaFormat.KEY_COLOR_FORMAT, MediaCodecInfo.CodecCapabilities.COLOR_FormatYUV420SemiPlanar);
formatVideo.setInteger(MediaFormat.KEY_BIT_RATE, 2000000);
formatVideo.setInteger(MediaFormat.KEY_FRAME_RATE, 30);
formatVideo.setInteger(MediaFormat.KEY_I_FRAME_INTERVAL, 5);
获得视频演示文稿如下,
if(generateIndex == 0) {
videoAbsolutePtsUs = 132;
StartVideoAbsolutePtsUs = System.nanoTime() / 1000L;
}else {
CurrentVideoAbsolutePtsUs = System.nanoTime() / 1000L;
videoAbsolutePtsUs =132+ CurrentVideoAbsolutePtsUs-StartVideoAbsolutePtsUs;
}
generateIndex++;
音频配置
format = MediaFormat.createAudioFormat(MIME_TYPE, 48000/*sample rate*/, AudioFormat.CHANNEL_IN_MONO /*Channel config*/);
format.setInteger(MediaFormat.KEY_AAC_PROFILE, MediaCodecInfo.CodecProfileLevel.AACObjectLC);
format.setInteger(MediaFormat.KEY_SAMPLE_RATE,48000);
format.setInteger(MediaFormat.KEY_CHANNEL_COUNT,1);
format.setInteger(MediaFormat.KEY_BIT_RATE,64000);
获得音频演示文稿如下,
if(generateIndex == 0) {
audioAbsolutePtsUs = 132;
StartAudioAbsolutePtsUs = System.nanoTime() / 1000L;
}else {
CurrentAudioAbsolutePtsUs = System.nanoTime() / 1000L;
audioAbsolutePtsUs =CurrentAudioAbsolutePtsUs - StartAudioAbsolutePtsUs;
}
generateIndex++;
audioAbsolutePtsUs = getJitterFreePTS(audioAbsolutePtsUs, audioInputLength / 2);
long startPTS = 0;
long totalSamplesNum = 0;
private long getJitterFreePTS(long bufferPts, long bufferSamplesNum) {
long correctedPts = 0;
long bufferDuration = (1000000 * bufferSamplesNum) / 48000;
bufferPts -= bufferDuration; // accounts for the delay of acquiring the audio buffer
if (totalSamplesNum == 0) {
// reset
startPTS = bufferPts;
totalSamplesNum = 0;
}
correctedPts = startPTS + (1000000 * totalSamplesNum) / 48000;
if(bufferPts - correctedPts >= 2*bufferDuration) {
// reset
startPTS = bufferPts;
totalSamplesNum = 0;
correctedPts = startPTS;
}
totalSamplesNum += bufferSamplesNum;
return correctedPts;
}
我的问题是由仅为音频应用抖动功能引起的吗?如果是,我如何为视频应用抖动功能?我还尝试通过https://android.googlesource.com/platform/cts/+/jb-mr2-release/tests/tests/media/src/android/media/cts/EncodeDecodeTest.java找到正确的音频和视频演示文稿。但encodedecodeTest仅提供视频PTS。这就是我的实现使用系统纳米时间用于音频和视频的原因。如果我想在encodedecodetest中使用视频presentationPTS,如何构建兼容的音频presentationPTS?感谢帮助!
下面是我如何将yuv帧排队到视频mediacodec以供参考。对于音频部分,除了不同的presentationPTS之外,它是相同的。
int videoInputBufferIndex;
int videoInputLength;
long videoAbsolutePtsUs;
long StartVideoAbsolutePtsUs, CurrentVideoAbsolutePtsUs;
int put_v =0;
int get_v =0;
int generateIndex = 0;
public void setByteBufferVideo(byte[] buffer, boolean isUsingFrontCamera, boolean Input_endOfStream){
if(Build.VERSION.SDK_INT >=18){
try{
endOfStream = Input_endOfStream;
if(!Input_endOfStream){
ByteBuffer[] inputBuffers = mVideoCodec.getInputBuffers();
videoInputBufferIndex = mVideoCodec.dequeueInputBuffer(-1);
if (VERBOSE) {
Log.w(TAG,"[put_v]:"+(put_v)+"; videoInputBufferIndex = "+videoInputBufferIndex+"; endOfStream = "+endOfStream);
}
if(videoInputBufferIndex>=0) {
ByteBuffer inputBuffer = inputBuffers[videoInputBufferIndex];
inputBuffer.clear();
inputBuffer.put(mNV21Convertor.convert(buffer));
videoInputLength = buffer.length;
if(generateIndex == 0) {
videoAbsolutePtsUs = 132;
StartVideoAbsolutePtsUs = System.nanoTime() / 1000L;
}else {
CurrentVideoAbsolutePtsUs = System.nanoTime() / 1000L;
videoAbsolutePtsUs =132+ CurrentVideoAbsolutePtsUs - StartVideoAbsolutePtsUs;
}
generateIndex++;
if (VERBOSE) {
Log.w(TAG, "[put_v]:"+(put_v)+"; videoAbsolutePtsUs = " + videoAbsolutePtsUs + "; CurrentVideoAbsolutePtsUs = "+CurrentVideoAbsolutePtsUs);
}
if (videoInputLength == AudioRecord.ERROR_INVALID_OPERATION) {
Log.w(TAG, "[put_v]ERROR_INVALID_OPERATION");
} else if (videoInputLength == AudioRecord.ERROR_BAD_VALUE) {
Log.w(TAG, "[put_v]ERROR_ERROR_BAD_VALUE");
}
if (endOfStream) {
Log.w(TAG, "[put_v]:"+(put_v++)+"; [get] receive endOfStream");
mVideoCodec.queueInputBuffer(videoInputBufferIndex, 0, videoInputLength, videoAbsolutePtsUs, MediaCodec.BUFFER_FLAG_END_OF_STREAM);
} else {
Log.w(TAG, "[put_v]:"+(put_v++)+"; receive videoInputLength :" + videoInputLength);
mVideoCodec.queueInputBuffer(videoInputBufferIndex, 0, videoInputLength, videoAbsolutePtsUs, 0);
}
}
}
}catch (Exception x) {
x.printStackTrace();
}
}
}
答案 0 :(得分:0)
我是如何在我的应用程序中解决这个问题的方法是将所有视频和音频帧的PTS设置为共享的“同步时钟”(注意同步也意味着它是线程安全的),它在第一个视频帧(自己有一个PTS 0)可用。因此,如果音频录制比视频更早开始,音频数据将被解除(不会进入编码器),直到视频开始,如果它稍后开始,则第一个音频PTS将相对于整个视频的开始。
当然,您可以自由地先启动音频,但玩家通常会跳过或等待第一个视频帧。还要注意编码的音频帧将“无序”到达,MediaMuxer迟早会因错误而失败。我的解决方案是将它们排列为这样:在新的进入时按pts排序,然后将超过500毫秒(相对于最新的)的所有内容写入MediaMuxer,但只有PTS高于最新值的那些书面框架。理想情况下,这意味着数据可以平滑地写入MediaMuxer,延迟时间为500毫秒。最糟糕的情况是,你会失去一些音频帧。