此刻我的游戏存在问题,游戏运行正常。然而,当我添加我的主菜单时,它不起作用,它会加载它但是当你按下播放时没有任何事情发生(它不会在游戏中停留在那里)。我附上了简单主菜单的图像([1]:http://i.stack.imgur.com/YKY9q.jpg)。我的代码如下,谢谢:
import pygame, sys, Funk
from tileC import Tile
from object_classes import *
from interaction import interaction
from A_Star import A_Star
import time
pygame.init()
pygame.font.init()
pygame.mixer.init()
pygame.mixer.music.load('audio/zombie_theme.ogg')
pygame.mixer.music.play(-1)
screen = pygame.display.set_mode((704, 448)) # 32, 32
Tile.pre_init(screen)
clock = pygame.time.Clock()
FPS = 30
total_frames = 0
dungeon = pygame.image.load('images/dungeon.jpg')
survivor = Survivor(32 * 2, 32 * 4)
intro = True
# colours
black = (0,0,0)
white = (255,255,255)
red = (200,0,0)
green = (0,200,0)
orange = (255,127,0)
grey = (50,50,50)
bright_red = (255,0,0)
bright_green = (0,255,0)
bright_orange = (255,215,0)
def text_objects(text, font):
textSurface = font.render(text, True, (white))
return textSurface, textSurface.get_rect()
def message_display(text):
largeText = pygame.font.Font('Creepster-Regular.ttf',115)
TextSurf, TextRect = text_objects(text, largeText)
TextRect.center = ((704/2),(448/2))
gameDisplay.blit(TextSurf, TextRect,)
def button(msg,x,y,w,h,ic,ac,action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(screen, (ac), (x, y, w, h))
if click[0] == 1 and action != None:
if action == "start":
return
if action == "end":
pygame.quit()
sys.exit()
else:
pygame.draw.rect(screen, (ic), (x, y, w, h))
smallText = pygame.font.SysFont("monospace.ttf",20)
textSurf, textRect = text_objects(msg, smallText)
textRect.center = ( (x+(w/2)), (y+(h/2)) )
screen.blit(textSurf, textRect)
def game_intro():
intro = True
while intro:
for event in pygame.event.get():
if event.type == pygame.QUIT:
pygame.quit()
sys.exit()
screen.fill(grey)
largeText = pygame.font.SysFont('Creepster-Regular.ttf',45)
TextSurf, TextRect = text_objects("2D Tile Based Zombie Game", largeText)
TextRect.center = ((704/2),(448/2))
screen.blit(TextSurf, TextRect)
button("Play",100,300,100,50,green,bright_green,"start")
button("Controls",300,300,100,50,orange,bright_orange, "how to play")
button("Quit",500,300,100,50,red,bright_red, "end")
pygame.display.update()
clock.tick(15)
#break
game_intro()
while True:
screen.blit(dungeon, (0,0) )
Zombie.spawn(total_frames, FPS)
Zombie.update(screen, survivor)
survivor.movement()
Bullet.super_massive_jumbo_loop(screen)
A_Star(screen, survivor, total_frames, FPS)
interaction(screen, survivor)
survivor.draw(screen)
Funk.text_to_screen(screen, 'Health: {0}'.format(survivor.health), 0,0)
Funk.text_to_screen(screen, 'Score: {0}'.format(survivor.score), 0,15)
Funk.text_to_screen(screen, 'FPS {0}'.format(FPS), 0,30)
pygame.display.flip()
clock.tick(FPS)
total_frames += 1
if survivor.health <= 0:
time.sleep(1)
screen.blit(pygame.image.load('images/dead.jpg'), (0,0))
pygame.display.update()
screen.fill(black)
Funk.text_to_screen(screen, "You scored {0} points!".format(survivor.score),704/2, 448/2, size = 50)
break
time.sleep(4)
答案 0 :(得分:0)
看起来您正在关注this tutorial ....
单击“播放”时,您的按钮没有执行任何操作,它只会返回。
def button(msg,x,y,w,h,ic,ac,action=None):
mouse = pygame.mouse.get_pos()
click = pygame.mouse.get_pressed()
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(screen, (ac), (x, y, w, h))
if click[0] == 1 and action != None:
if action == "start":
return ### Fix here
if action == "end":
pygame.quit()
sys.exit()
但是,你真的应该为你的行动定义一种方法。
def start_game():
# TODO: Implement
print("Starting game")
def how_to_play():
# TODO: Implement
print("How to")
def quit_game():
pygame.quit()
sys.exit()
在button
方法(来自教程)中,您只需要调用该操作。
if x+w > mouse[0] > x and y+h > mouse[1] > y:
pygame.draw.rect(gameDisplay, ac,(x,y,w,h))
if click[0] == 1 and action != None:
action()
然后您可以将方法附加到按钮而不是字符串。
button("Play",100,300,100,50,green,bright_green,start_game)
button("Controls",300,300,100,50,orange,bright_orange, how_to_play)
button("Quit",500,300,100,50,red,bright_red, quit_game)