这段代码只让球前进,我怎样才能让球返回?
我可以将它添加到循环中的表达式是什么,以使球返回到左侧。
public class NewJApplet extends JApplet {
public void paint(Graphics g)
{
final int X=0;
final int Y=50;
final int DIAMETER=15;
final Color COLOR= Color.BLACK;
final int SPACE =5;
// instantiate the ball as a Circle object
Circle baall = new Circle(X,Y,DIAMETER,COLOR);
// get ball diameter and width & height of the applet window
int ballDiam = baall.getDiameter();
int windWidth= getWidth();
int windHeight=getHeight();
// rolling horizontally
// check whether ball is at right edge of window
while(baall.getX()+ballDiam<windWidth)
{
baall.draw(g);
try {
Thread.sleep(50);
} catch (Exception e) {
System.out.println("There is an error in sleep ! ");
}
// clear the window
g.clearRect(0, 0, windWidth, windHeight);
// position to next location for drawing ball
baall.setX(baall.getX()+SPACE);
}
baall.draw(g); // draw the ball in the current position
}
}
答案 0 :(得分:1)
当球位于窗口的右边缘时,你想把它带到 0,50 我猜想。只需执行相反的步骤即可将其带到右边缘。
•将 X 坐标设置为右边缘(尽量不要将X,Y,DIAMETER,COLOR设为最终)并重新实现 Circle 对象 baall 强>
X = getWidth()-15;
baall=new Circle(X,Y,DIAMETER,COLOR);
•检查球是否位于左边缘并绘制它。
while(baall.getX()-ballDiam>0) {
baall.draw(g);
try {
Thread.sleep(50); }
catch(Exception e){
System.out.println("There is an error in sleep ! ");
}
•清除窗口并定位下一个位置
g.clearRect(0, 0, windWidth, windHeight);
baall.setX(baall.getX()-SPACE);
} //while
我想这样可以正常工作:)