Java Swing 2D面板数组不能用Swing Timers重新绘制

时间:2016-03-19 09:08:51

标签: java swing timer jpanel repaint

我是Java Swing的新手,我一直致力于创建一个Connect 4 Game,它通过带有gameRoom的服务器支持多人游戏。我已经解决了这个特殊的问题将近2天,并且在解决它时遇到了一些问题,例如停止使用Thread.sleep并彻底测试Game对象是否正确地传入和传出服务器。

我设计的方式是通过模型的make move命令提交每个动作。为了刷新GUI,服务器将新的Game对象发送回模型并标记控制器属性" setRepaint'是的。然后,计时器定期检查此属性是否为true并调用repaintGrid()方法。

经过几个小时的努力才能让它发挥作用,我无法让游戏面板重新粉刷。

可能会有所帮助的一些要点:

  • 如果我退出应用程序并使用已经移动的Game对象重新启动它,则会绘制面板。问题在于重绘方法。

  • 模型是静态的,每次调用Connect4App.model.getGameFromServer()时都会更新Game属性。不确定这是否会导致问题,但如果我打印正在重新绘制为红色/蓝色的面板,我可以验证服务器在每次迭代时是否成功更新了游戏对象。

  • 框架层次结构如下:guiMain是gamePanel的容器,它有一个gridlayout,每个都由一个GridPanel面板填充。 Grid面板基本上是Connect4 Game标记的插槽,那些是我尝试在repaintGrid方法中更新的插槽

    import java.awt.GridLayout;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.event.MouseAdapter;
    import java.awt.event.MouseEvent;
    import javax.swing.JPanel;
    import javax.swing.Timer;
    
    public class GameController {
    
    MouseAdapter me;
    private JPanel gamePanel;
    private boolean setRepaint = false;
    
    /**
     * Constructor for the Game Controller. Takes in a view and a model
     * 
     * @param view
     * @param model
     */
    public GameController() {
        setupGridPanels();
        setupMouseAdapter();
        Connect4App.frame.setContentPane(Connect4App.guiMain);
        Connect4App.frame.setTitle("Game View");
        goIntoTimer();
    
    }
    
    /**
     * Repaint Boolean used by timer. Set to true by external program
     */
    public void setRepaint() {
        this.setRepaint = true;
    }
    
    /**
     * Swing Timer which checks if it needs to repaint every 8 seconds and if
     * so, calls repaintGrid
     */
    private void goIntoTimer() {
        Timer timer = new Timer(50, new ActionListener() {
            @Override
            public void actionPerformed(ActionEvent e) {
                Connect4App.model.getGameFromServer();
    
                if (setRepaint == true) {
                    repaintGrid();
                    setRepaint = false;
                }
    
            }
        });
        timer.setRepeats(true);
        timer.setDelay(8000);
        timer.start();
    
    }
    
    /**
     * Sets up the Initial Game Panels in the Connect4App.guiMain panel
     */
    private void setupGridPanels() {
        this.gamePanel = new JPanel();
        this.gamePanel.removeAll();
    
        // setting up the layout for, the game board.
        this.gamePanel.setLayout(new GridLayout(0, Connect4App.model.getGame().getGrid()[0].length));
    
        int numberOfRows = Connect4App.model.getGame().getGrid().length;
        int numberOfColumns = Connect4App.model.getGame().getGrid()[0].length;
    
        for (int r = 0; r < numberOfRows; r++) {
            for (int c = 0; c < numberOfColumns; c++) {
                Connect4App.guiMain.setCircleArc(r, c, new GridPanel(r, c));
                this.gamePanel.add(Connect4App.guiMain.getCircleArcs()[r][c]);
            }
        }
        Connect4App.guiMain.add(this.gamePanel);
    }
    
    /**
     * Sets up the mouse pressed event handleres for every panel
     */
    private void setupMouseAdapter() {
        MouseAdapter mc = new MouseAdapter() {
    
            @Override
            public void mousePressed(MouseEvent mc) {
    
                GridPanel cell = (GridPanel) mc.getSource();
    
                // this is the column that should go in the MakeMove message
                int column = cell.getColumn();
                int row = cell.getRow();
    
                if (Connect4App.model.getGame().getGrid()[row][column].getState() == 0) {
                    System.out.println("attempting to make move");
                    Connect4App.model.makeMove(column);
                }
            }
        };
    
        for (int r = 0; r < Connect4App.model.getGame().getGrid().length; r++) {
            for (int c = 0; c < Connect4App.model.getGame().getGrid()[0].length; c++) {
                Connect4App.guiMain.getCircleArcs()[r][c].addMouseListener(mc);
            }
        }
    }
    
    void repaintGrid() {
    
        // --> This is supposed to be working
        System.out.println("repainting");
    
        for (int r = 0; r < Connect4App.model.getGame().getGrid().length; r++) {
            for (int c = 0; c < Connect4App.model.getGame().getGrid()[0].length; c++) {
                Connect4App.guiMain.getCircleArcs()[r][c].validate();
                Connect4App.guiMain.getCircleArcs()[r][c].repaint();
            }
        }
    }
    }
    

任何帮助将不胜感激:-D

1 个答案:

答案 0 :(得分:0)

事实证明,我在向对象输出流(游戏状态)发送同一对象时遇到问题而没有重置流,因此这导致客户端不会一直接收更新。上面的重新绘制代码正在运行。关闭线程,再次感谢。