我是编码的初学者。我一直在尝试重新制作流行的手机游戏“Crossy Road”'几天了当我试图创建一个Level Generation脚本时,我遇到了一个问题。我面临的问题是,当我尝试随机实例化3个不同的对象时(在这种情况下是Grass,Road和Water),只会生成草。如果有人能告诉我为什么它一直在实例化“草”,我会非常感激。反复对象。我正在Unity 5中重新创建游戏。代码如下 -
using UnityEngine;
using System.Collections;
public class LevelGenerationScript : MonoBehaviour {
public GameObject Water;
public GameObject Road;
public GameObject Grass;
int firstRand;
int secondRand;
int distPlayer = 10;
Vector3 intPos = new Vector3(0,0,0);
void Update ()
{
if (Input.GetButtonDown("up"))
{
firstRand = Random.Range(1,4);
if(firstRand == 1)
{
secondRand = Random.Range(1,8);
for(int i = 0;i < secondRand; i++)
{
intPos = new Vector3(0,0,distPlayer);
distPlayer += 1;
GameObject GrassIns = Instantiate(Grass) as GameObject;
GrassIns.transform.position = intPos;
}
if(firstRand == 2)
{
secondRand = Random.Range(1,8);
for(int i = 0;i < secondRand; i++)
{
intPos = new Vector3(0,0,distPlayer);
distPlayer += 1;
GameObject RoadIns = Instantiate(Road) as GameObject;
RoadIns.transform.position = intPos;
}
if(firstRand == 3)
{
secondRand = Random.Range(1,8);
for(int i = 0;i < secondRand; i++)
{
intPos = new Vector3(0,0,distPlayer);
distPlayer += 1;
GameObject WaterIns = Instantiate(Water) as GameObject;
WaterIns.transform.position = intPos;
}
}
}
}
}
}
}
如果有人能告诉我这个错误,我真的很感激。 谢谢!
答案 0 :(得分:1)
您已将其他对象的代码放在firstRand为1时调用的代码组内。(FirstRand == 2)和(FirstRand == 3)处于此位置永远不会出现,您已编写无法访问的代码。
答案 1 :(得分:1)
您的陈述if (firstRand == 2)
永远不会被曝光,因为它包含在if (firstRand ==1)
声明中。
您需要构建这样的if
语句:
if (firstRand == 1)
{
...
}
if (firstRand == 2)
{
...
}
if (firstRand == 3)
{
...
}
如果您想改进代码,以下内容应该有效:
firstRand = Random.Range(1,4);
secondRand = Random.Range(1,8);
GameObject instance = null;
for (int i = 0; i < secondRand; i++)
{
intPos = new Vector3(0, 0, distPlayer);
distPlayer += 1;
switch (firstRand)
{
case 1:
instance = Instantiate(Grass) as GameObject;
break;
case 2:
instance = Instantiate(Road) as GameObject;
break;
case 3:
instance = Instantiate(Water) as GameObject;
break;
}
instance.transform.position = intPos;
}