我是VBA的新手。 我构建了一个带有多个文本框的userform,它们根据组合框选择返回一个值。
所以在文本框控件源属性中,我可以编写像“= index(match)and stuff”这样的公式 但不能写像“= sheet1!b4 + sheet1!c7”
我得到“无法设置controlsource属性,无效的属性值”错误 我的公式当然比这更复杂,(如果我在普通单元格中键入它们,它们就可以工作)..但似乎我不能在CONTROLource属性中写入任何计算符号+ - * /
任何想法为什么????
答案 0 :(得分:0)
那是因为那时的电池是连接的#34;到文本框。如果您更新文本框,则还要更新#include <SDL.h>
#include <stdio.h>
const int SCREEN_WIDTH = 1920;
const int SCREEN_HEIGHT = 1080;
SDL_Window* gWindow;
SDL_Renderer* gRenderer;
SDL_Texture* gTexture;
SDL_Event e;
void* gPixels = NULL;
int gPitch = SCREEN_WIDTH * 4;
bool gExitFlag = false;
Uint64 start;
Uint64 end;
Uint64 freq;
double seconds;
int main(int argc, char* args[])
{
SDL_Init(SDL_INIT_VIDEO);
gWindow = SDL_CreateWindow("SDL Tutorial", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, SCREEN_WIDTH, SCREEN_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_OPENGL);
gRenderer = SDL_CreateRenderer(gWindow, -1, SDL_RENDERER_ACCELERATED); // | SDL_RENDERER_PRESENTVSYNC); vsync is turned off
gTexture = SDL_CreateTexture(gRenderer, SDL_PIXELFORMAT_RGBA8888, SDL_TEXTUREACCESS_STREAMING, SCREEN_WIDTH, SCREEN_HEIGHT);
while (!gExitFlag)
{
while (SDL_PollEvent(&e) != 0)
{
if (e.type == SDL_QUIT)
{
gExitFlag = true;
}
}
start = SDL_GetPerformanceCounter();
SDL_LockTexture(gTexture, NULL, &gPixels, &gPitch);
*((uint32_t*)gPixels) = 0xff000ff;
SDL_UnlockTexture(gTexture); //20-100ms on different hardware
end = SDL_GetPerformanceCounter();
freq = SDL_GetPerformanceFrequency();
SDL_RenderCopy(gRenderer, gTexture, NULL, NULL);
SDL_RenderPresent(gRenderer);
gPixels = NULL;
gPitch = 0;
seconds = (end - start) / static_cast<double>(freq);
printf("Frame time: %fms\n", seconds * 1000.0);
}
SDL_DestroyWindow(gWindow);
SDL_DestroyRenderer(gRenderer);
SDL_DestroyTexture(gTexture);
SDL_Quit();
return 0;
}
上的链接单元格。但是,如果您尝试使用sheet1
链接两个单元格,之后您正在更改文本框中的值,那么Excel将无法知道要更新的单元格。应该只更新Sheet1B4还是只更新Sheet1C7?也许这两个细胞都获得50%的价值?
简而言之:一个文本框只能有一个控制源,从而将文本框链接到引用的单元格。