我在页面上覆盖了一个隐藏下面内容的画布。然后在鼠标移动时使用我清除图像叠加层以显示下面的内容,就像它被擦除一样。
我添加了一个每秒调用一次函数的计时器事件。
我正在努力的是如何使用此功能来检测已清除的百分比。因此,当超过75%的画布被清除时,我们可以触发一个函数。
这是一个jsfiddle https://jsfiddle.net/barrydowd/phgos32w/1/
这是代码
<html>
<head>
<meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no" />
<style>
p {position:absolute;top:0px;left:0px;width:400px;height:300px;}
#c {position:absolute;top:0px;left:0px; cursor: url(http://findicons.com/files/icons/2232/wireframe_mono/48/cursor_arrow.png), auto;}
</style>
<script type="text/javascript">
var ctx = "";
var img = "";
function get_cleared() {
//DO SOMETHING HERE TO GET THE PERCETAGE OF CANVAS CLEARED
}
function init() {
var int=self.setInterval(function(){get_cleared()},1000);
var canvas = document.getElementById('c');
ctx = canvas.getContext('2d');
img = document.createElement('IMG');
img.onload = function () {
ctx.beginPath();
ctx.drawImage(img, 0, 0);
ctx.closePath();
ctx.globalCompositeOperation = 'destination-out';
}
img.src = "http://dl.dropbox.com/u/12501653/FROST.png";
function drawPoint(pointX,pointY){
var grd = ctx.createRadialGradient(pointX, pointY, 0, pointX, pointY, 50);
grd.addColorStop(0, "rgba(255,255,255,0.6)");
grd.addColorStop(1, "transparent");
ctx.fillStyle = grd;
ctx.beginPath();
ctx.arc(pointX,pointY,50,0,Math.PI*2,true);
ctx.fill();
ctx.closePath();
}
canvas.addEventListener('touchstart',function(e){
drawPoint(e.touches[0].screenX,e.touches[0].screenY);
},false);
canvas.addEventListener('touchmove',function(e){
e.preventDefault();
drawPoint(e.touches[0].screenX,e.touches[0].screenY);
},false);
canvas.addEventListener('mousemove',function(e){
e.preventDefault();
drawPoint(e.clientX,e.clientY);
},false);
}
</script>
</head>
<body onLoad="javascript:init();">
<div>
<p>testing... testing... testing... testing... testing... testing... testing... testing... testing... testing... testing... testing... testing... testing... testing... testing... testing... testing... testing... </p>
<canvas id="c" width="400" height="400"></canvas>
</div>
</body>
答案 0 :(得分:2)
Rough method :检查画布的imageData。
var imageData = ctx.getImageData(0, 0, ctx.canvas.width, ctx.canvas.height);
var trans = 0;
for (var i = 0; i < imageData.data.length; i += 4) {
if (imageData.data[3 + i] === 0) {
trans++
}
}
var percent = trans / (imageData.data.length / 4) * 100;
但是不要在setInterval中执行它,getImageData很慢并且内存耗尽!
至少,仅在throttled mousemove event中进行。
更好的方法是these comments,但我还没有时间写它..
如果有人想这样做,我很乐意使用它; - )