我在舞台上有一组节点,圈子。 我希望能够点击其中一个并“选择它”(只需获取它的引用,这样我就可以移动它,改变颜色等。)
Pane root = new Pane();
root.getChildren().addAll( /* an array of Circle objects */ );
Scene scene = new Scene(root, 500, 500, BACKGROUND_COLOR);
scene.setOnMouseClicked(new EventHandler<MouseEvent>() {
@Override
public void handle(MouseEvent mouseEvent) {
// how do I get which Circle I clicked on?
}
});
stage.setTitle(TITLE);
stage.setScene(scene);
stage.show();
答案 0 :(得分:1)
您可以使用getSource的MouseEvent来获取参考。
您可以拖动Circle和任何其他节点的示例:
import javafx.application.Application;
import javafx.event.EventHandler;
import javafx.scene.Node;
import javafx.scene.Scene;
import javafx.scene.input.MouseEvent;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Rectangle;
import javafx.scene.text.Text;
import javafx.stage.Stage;
public class Main extends Application {
@Override
public void start(Stage primaryStage) throws Exception {
Circle circle = new Circle( 100,100,50);
circle.setStroke(Color.BLUE);
circle.setFill(Color.BLUE.deriveColor(1, 1, 1, 0.3));
Rectangle rectangle = new Rectangle( 0,0,100,100);
rectangle.relocate(200, 200);
rectangle.setStroke(Color.GREEN);
rectangle.setFill(Color.GREEN.deriveColor(1, 1, 1, 0.3));
Text text = new Text( "Example Text");
text.relocate(300, 300);
Pane root = new Pane();
root.getChildren().addAll(circle, rectangle, text);
MouseGestures mouseGestures = new MouseGestures();
mouseGestures.makeDraggable(circle);
mouseGestures.makeDraggable(rectangle);
mouseGestures.makeDraggable(text);
Scene scene = new Scene(root, 1024, 768);
primaryStage.setScene(scene);
primaryStage.show();
}
public static class MouseGestures {
class DragContext {
double x;
double y;
}
DragContext dragContext = new DragContext();
public void makeDraggable( Node node) {
node.setOnMousePressed( onMousePressedEventHandler);
node.setOnMouseDragged( onMouseDraggedEventHandler);
node.setOnMouseReleased(onMouseReleasedEventHandler);
}
EventHandler<MouseEvent> onMousePressedEventHandler = event -> {
if( event.getSource() instanceof Circle) {
Circle circle = (Circle) (event.getSource());
dragContext.x = circle.getCenterX() - event.getSceneX();
dragContext.y = circle.getCenterY() - event.getSceneY();
} else {
Node node = (Node) (event.getSource());
dragContext.x = node.getTranslateX() - event.getSceneX();
dragContext.y = node.getTranslateY() - event.getSceneY();
}
};
EventHandler<MouseEvent> onMouseDraggedEventHandler = event -> {
if( event.getSource() instanceof Circle) {
Circle circle = (Circle) (event.getSource());
circle.setCenterX( dragContext.x + event.getSceneX());
circle.setCenterY( dragContext.y + event.getSceneY());
} else {
Node node = (Node) (event.getSource());
node.setTranslateX( dragContext.x + event.getSceneX());
node.setTranslateY( dragContext.y + event.getSceneY());
}
};
EventHandler<MouseEvent> onMouseReleasedEventHandler = event -> {
};
}
public static void main(String[] args) {
launch(args);
}
}
答案 1 :(得分:1)
我只想在每个圈子中注册一个听众。然后,您已经获得了监听者注册的圈子的引用。
这个例子略微提高了可用性,因为它一次显示了10,000个圆圈,但它演示了这个技术:
.intersection {
-fx-fill: blue ;
}
.intersection:selected {
-fx-fill: gold ;
}
使用文件grid.css:
M