我有一个程序,其中在窗格中拖动了2个圆圈。还有一条连接它们的线和它上面显示的距离。我的问题在于,当我用慢速移动圆圈时,它们移动得很好,但是当我移动得更快时,圆圈会停止。
这里是计算圆阻力的地方
pane.setOnMouseDragged(e -> {
if (circle1.contains(e.getX(), e.getY())) {
pane.getChildren().clear();
circle1.setCenterX(e.getX());
circle1.setCenterY(e.getY());
pane.getChildren().addAll(getLine(circle1, circle2), circle1,
circle2, getText(circle1, circle2));
}
else if (circle2.contains(e.getX(), e.getY())) {
pane.getChildren().clear();
circle2.setCenterX(e.getX());
circle2.setCenterY(e.getY());
pane.getChildren().addAll(getLine(circle1, circle2), circle1,
circle2, getText(circle1, circle2));
}
});
答案 0 :(得分:3)
我认为发生的事情是,当鼠标快速移动时,处理两个连续事件之间移动的距离会使其超出圆的边界,因此if条件变为false。您可能需要在圆圈本身而不是窗格上注册鼠标处理程序。 (顺便说一句,为什么要清除并重建窗格,而不是只更新行?)
以下是使用这些技术的示例:
import javafx.application.Application;
import javafx.beans.property.ObjectProperty;
import javafx.beans.property.SimpleObjectProperty;
import javafx.geometry.Point2D;
import javafx.scene.Scene;
import javafx.scene.layout.Pane;
import javafx.scene.paint.Color;
import javafx.scene.shape.Circle;
import javafx.scene.shape.Line;
import javafx.stage.Stage;
public class DraggingCircles extends Application {
@Override
public void start(Stage primaryStage) {
Pane pane = new Pane();
Circle circle1 = createDraggingCircle(50, 50, 25, Color.BLUE);
Circle circle2 = createDraggingCircle(350, 350, 25, Color.RED);
Line line = new Line();
line.startXProperty().bind(circle1.centerXProperty());
line.startYProperty().bind(circle1.centerYProperty());
line.endXProperty().bind(circle2.centerXProperty());
line.endYProperty().bind(circle2.centerYProperty());
pane.getChildren().addAll(circle1, circle2, line);
Scene scene = new Scene(pane, 400, 400);
primaryStage.setScene(scene);
primaryStage.show();
}
private Circle createDraggingCircle(double x, double y, double radius, Color fill) {
Circle circle = new Circle(x, y, radius, fill);
ObjectProperty<Point2D> mouseLocation = new SimpleObjectProperty<>();
circle.setOnMousePressed(e -> {
mouseLocation.set(new Point2D(e.getX(), e.getY()));
});
circle.setOnMouseDragged(e -> {
double deltaX = e.getX() - mouseLocation.get().getX();
double deltaY = e.getY() - mouseLocation.get().getY();
circle.setCenterX(circle.getCenterX() + deltaX);
circle.setCenterY(circle.getCenterY() + deltaY);
mouseLocation.set(new Point2D(e.getX(), e.getY()));
});
return circle ;
}
public static void main(String[] args) {
launch(args);
}
}