我有一个使用C#的TCP服务器/客户端聊天程序。该服务器接收来自客户的消息并重新发送到目标。
当客户端连接到服务器时,服务器为他创建一个新线程。
我的问题是服务器只接收来自客户的一条消息,但没有收到任何来自他的新消息。
当我进行调试时,我注意到服务器收到消息并挂起在客户端线程中但不再运行。
服务器代码:
namespace server
{
public partial class Form1 : Form
{
private ArrayList alSockets;
private delegate void UpdateLogCallback(string strMessage);
public Form1()
{
InitializeComponent();
}
private void Form1_Load(object sender, EventArgs e)
{
IPHostEntry IPHost = Dns.GetHostByName(Dns.GetHostName());
textBox1.Text = "my ip is " + IPHost.AddressList[0].ToString();
alSockets = new ArrayList();
Thread thdListener = new Thread(new ThreadStart(listenerThread));
thdListener.Name = "thdListener";
thdListener.Start();
}
public void listenerThread()
{
TcpListener tcpc = new TcpListener(IPAddress.Any,6666);
tcpc.Start();
while (true)
{
Socket HndSoc = tcpc.AcceptSocket();
if (HndSoc.Connected)
{
string str2 = "\n" + HndSoc.RemoteEndPoint.ToString() + " connected";
this.Invoke(new UpdateLogCallback(this.update2),new object[] {str2});
lock (this)
{
alSockets.Add(HndSoc);
}
ThreadStart thdstHandler = new ThreadStart(handlerThread);
Thread thdHandler = new Thread(thdstHandler);
thdHandler.Name = "thdHandler";
thdHandler.Start();
}
else if(!HndSoc.Connected)
{
string str2 = "\n" + HndSoc.RemoteEndPoint.ToString() + " desconnected";
this.Invoke(new UpdateLogCallback(this.update2), new object[] { str2 });
}
}
}
public void handlerThread()
{
byte [] rx = new byte [1024];
Socket hanso = (Socket) alSockets[alSockets.Count-1];
NetworkStream ns = new NetworkStream(hanso);
// NetworkStream ns = hanso.
ns.Read(rx,0,rx.Length);
// textBox1.Text = "\n";
// textBox1.Text = Encoding.ASCII.GetString(rx);
string str = Encoding.ASCII.GetString(rx);
// update(str);
this.Invoke(new UpdateLogCallback(this.update), new object[] { str });
// ns.Close();
// hanso = null;
rx = new byte[1024];
ns.Read(rx, 0, rx.Length);
}
如果需要,这是客户端代码:
namespace simple_clint
{
public partial class Form1 : Form
{
byte[] tx = new byte[1024];
// IPEndPoint ipe = new IPEndPoint(IPAddress.Parse("127.0.0.1"),6666);
TcpClient tcp1 = new TcpClient("127.0.0.1", 6666);
public Form1()
{
InitializeComponent();
}
private void send_Click(object sender, EventArgs e)
{
tx = Encoding.ASCII.GetBytes(textBox1.Text);
try
{
NetworkStream ns = tcp1.GetStream();
ns.Write(tx, 0, tx.Length);
// ns.Close();
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
private void Form1_Load(object sender, EventArgs e)
{
try
{
}
catch (Exception ex)
{
MessageBox.Show(ex.Message);
}
}
}
}
答案 0 :(得分:0)
感谢kajacx。我需要在 handlerThread()中添加循环 新代码:
<?php
// Require the library
require_once('path/to/cryptolib.php');
// Generate a token of 16 char with the library by calling the randomString method.
$token = CryptoLib::randomString(16);
// Generate a salt with the library by calling the generateSalt method
$salt = CryptoLib::generateSalt();
// Hash the token with the salt that was generated
$hash = CryptoLib::hash($token, $salt);
// Salt and hash are then stored in the database.
// $hash and $salt are gotten later from the database, and the token is provided via a POST variable by the user
$isHashCorrect = CryptoLib::validateHash($hash, $_POST['token']);
// If isHashCorrect is true, the user has provided the correct token.
?>
我删除了最后两行