我在C中为一个简单的3人游戏编写了以下代码。
流速:
1)询问用户获胜分数
2)生成3个孩子
3)每个人都会生成随机分数并累积它
4)获得胜利分数的人获胜并终止该计划。
void sigHandler(){}
void player(char *, int *, int *, int);
int main(int argc, char *argv[])
{
int fd1[2], fd2[2], fd3[2], fd4[2], fd5[2], fd6[2], win;
char turn='T';
write(1, "This is a 3 player game with a Referee\n", 38);
printf("Enter the winning score:\n");
scanf("%d", &win);
pipe(fd1);
pipe(fd2);
if(!fork())
player("TOTO", fd1, fd2, win);
sleep(1);
close(fd1[0]);
close(fd2[1]);
pipe(fd3);
pipe(fd4);
if(!fork())
player("TITI", fd3, fd4, win);
sleep(1);
close(fd3[0]);
close(fd4[1]);
pipe(fd5);
pipe(fd6);
if(!fork())
player("TUTU", fd5, fd6, win);
sleep(1);
close(fd5[0]);
close(fd6[1]);
while(1)
{
signal(SIGINT, sigHandler);
signal(SIGSTOP, sigHandler);
write(1,"\nRefree: TOTO plays\n\n", 21);
write(fd1[1], &turn, 1);
read(fd2[0], &turn, 1);
write(1,"\nRefree: TITI plays\n\n", 21);
write(fd3[1], &turn, 1);
read(fd4[0], &turn, 1);
write(1,"\nRefree: TUTU plays\n\n", 21);
write(fd5[1], &turn, 1);
read(fd6[0], &turn, 1);
}
}
void player(char *s, int *fd1, int *fd2, int win)
{
int points=0, dice;
char turn;
srand(time(NULL));
while(1)
{
signal(SIGINT, sigHandler);
signal(SIGSTOP, sigHandler);
read(fd1[0], &turn, 1);
printf("%s: Playing my dice\n",s);
dice =rand() % 20 + 1;
printf("%s: got %d points\n", s, dice);
points+=dice;
printf("%s: Total so far %d\n\n", s, points);
if(points>=win)
{
printf("%s: GAME OVER. I WON.\n", s);
kill(0, SIGTERM);
}
sleep(3);
write(fd2[1], &turn, 1);
}
}
问题是我试图在程序执行时阻止CTRL + Z和CTRL + C信号但是当我使用下面的代码块时它不起作用:
signal(SIGINT, sigHandler);
signal(SIGSTOP, sigHandler);
请提供一些建议。
答案 0 :(得分:1)
优于虚拟处理程序使用预定义的SIG_IGN
(忽略):
signal(SIGINT, SIG_IGN); /* ignore Terminal interrupt signal */
signal(SIGTSTP, SIG_IGN); /* ignore Terminal stop signal */
进一步阅读:
如果func的值是SIG_IGN,则应忽略该信号。
答案 1 :(得分:0)
仅需添加一些内容即可得到@Thomas的答案,我仅向您提供一个我自己认为对处理信号有用的链接。
https://www.usna.edu/Users/cs/aviv/classes/ic221/s16/lec/19/lec.html
P.S:正如Thomas所提到的,使用SIG_IGN代替“虚拟”信号处理程序是一个非常整洁而优雅的想法。