制作SKSpriteNode Flash白色

时间:2016-03-14 00:14:05

标签: objective-c macos sprite-kit skspritenode fragment-shader

我正在尝试让精灵闪现白,就像它会受到伤害一样。这将涉及通过SKAction控制一些参数。首先,我尝试将SKCropNode与白色SKShapeNode结合使用,但我不认为我完全理解它是如何工作的,因为它没有做任何事情。我的第二次尝试是对精灵进行着色,但我发现当你为一个精灵白色着色时,它只显示其原始颜色。我确定着色器会起作用,但我对它们没有多少经验。有什么想法吗?

[编辑]

好的,在阅读了关于这个主题的一百多万个网站之后,我遇到了以下SO question,其中说SKCropNodes仅适用于SKSpriteNodes(用于屏蔽等)。所以我更新了我的代码并允许我的精灵变白。我以为我能够运行SKAction来调低白色SKSpriteNode上的alpha以显示屏蔽节点,但这只会让整个精灵消失。所以我想也许我可以将原始图像添加到SKCropNode,但随后白色SKSpriteNode消失了。我决定创建一个SKAction来调暗白色SKSpriteNode,然后将原始节点添加到SKCropNode。它有效,但有更好的方法吗?

SKSpriteNode *prod = [SKSpriteNode spriteNodeWithImageNamed:@"some image"];
[prod setSize:CGSizeMake(prod.frame.size.width*0.2, prod.frame.size.height*0.2)];
prod.zPosition = -1;

SKSpriteNode *mask = [SKSpriteNode spriteNodeWithImageNamed:@"some image"];
[mask setSize:CGSizeMake(mask.frame.size.width*0.2, mask.frame.size.height*0.2)];
mask.zPosition = 1;
//mask.position = CGPointMake(300, 300);

SKSpriteNode *shape = [SKSpriteNode spriteNodeWithColor:[NSColor whiteColor] size:CGSizeMake(800, 600)];
shape.zPosition = 2;

SKCropNode *cropNode = [SKCropNode node];
cropNode.maskNode = mask;

[cropNode addChild:shape];
//[cropNode addChild:prod];
cropNode.position = CGPointMake(300, 300);
[self addChild:cropNode];

SKAction *fadeOut = [SKAction fadeAlphaTo:0 duration:0.1];
[shape runAction:fadeOut completion:^{
    [cropNode addChild:prod];
}];

1 个答案:

答案 0 :(得分:2)

我明白了。这是我编写的用于处理此类的类的重要部分...忽略类的名称...它是我的应用程序特有的东西,只需调用它,无论你需要它被调用:

<强> VersusImage.h

#import <SpriteKit/SpriteKit.h>

@interface VersusImage : SKSpriteNode


-(instancetype) initWithImage:(SKSpriteNode*)image;
-(void) flashWhite;

@end

<强> VersusImage.m

#import "VersusImage.h"

@interface VersusImage()

@property SKCropNode *cropNode;
@property SKSpriteNode *image;
@property SKSpriteNode *shape;

@end

@implementation VersusImage

-(instancetype) initWithImage:(SKSpriteNode*)image {
    if (self = [super init]) {
        _image = image;
        [self initImage];
    }
    return self;
}

-(void) initImage {
    _image.zPosition = -1;
    _image.alpha = 1;

    float width = _image.frame.size.width, height = _image.frame.size.height;
    SKTexture *texture = [_image texture];
    SKSpriteNode *mask = [SKSpriteNode spriteNodeWithTexture:texture size:CGSizeMake(width, height)];
    mask.zPosition = 1;

    _shape = [SKSpriteNode spriteNodeWithColor:[NSColor whiteColor] size:CGSizeMake(width, height)];
    _shape.zPosition = 2;
    _shape.alpha = 0;


    _cropNode = [SKCropNode node];
    _cropNode.maskNode = mask;
    [_cropNode addChild:_shape];
    [_cropNode addChild:_image];
    [self addChild:_cropNode];
}

-(void) flashWhite {
    SKAction *showWhite = [SKAction fadeAlphaTo:1.0 duration:0];
    SKAction *hideImage = [SKAction fadeAlphaTo:0 duration:0];
    SKAction *fadeOut = [SKAction fadeAlphaTo:0 duration:0.2];
    SKAction *fadeIn = [SKAction fadeAlphaTo:1 duration:0.2];

    [_shape runAction:[SKAction sequence:@[showWhite, fadeOut]]];
    [_image runAction:[SKAction sequence:@[hideImage, fadeIn]]];
}

@end