我有一个练习,我需要创建一个Engine类和一个Car类。
这些是我的代码的一部分:
Car.cpp
Car::Car()
{
_engine = new Engine();
_manufacturer = new char[10];
_prod_year = 0;
_color = new char[10];
}
Car::~Car()
{
// Releasing allocated memory
delete[] _manufacturer;
delete[] _color;
delete _engine;
}
void Car::print(void) const
{
(*_engine).print();
cout << "\n" << endl;
cout << "Manufacturer:" << _manufacturer << "\n" << endl;
cout << "Production Year:" << _prod_year << "\n" << endl;
cout << "Color:" << _color << endl;
}
Car.h
class Car
{
Engine * _engine;
char * _manufacturer;
int _prod_year;
char * _color;
public:
/*
* Creates a Car with the default set of attributes.
*/
Car();
virtual ~Car();
inline Engine * GetEngine() { return _engine; }
void SetEngine(Engine * engine) { _engine = engine; }
inline char * GetManufacturer(){ return _manufacturer; }
void SetManufacturer(char * manufacturer){_manufacturer = manufacturer;}
inline int GetProdYear() { return _prod_year; }
void SetProdYear(int prod_year) { _prod_year = prod_year; }
inline char * GetColor() { return _color; }
void SetColor(char * color) { _color = color; }
void print(void) const;
};
Engine.h
class Engine
{
/*
Represents an Engine with the following attributes:
* int Hourse Power
* char * Manufacturer
* int Production Year
*/
int _horse_power;
char * _manufacturer;
int _prod_year;
public:
Engine();
virtual ~Engine();
int GetHorsePower() { return _horse_power; }
void SetHorsePower(int horse_power) { _horse_power = horse_power; }
char * GetManufacturer(){ return _manufacturer; }
void SetManufacturer(char * manufacturer){_manufacturer = manufacturer;}
int GetProdYear() { return _prod_year; }
void SetProdYear(int prod_year) { _prod_year = prod_year; }
void print() const;
};
Exc.cpp
Engine engine;
engine.SetHorsePower(150);
cout << "Current Horse Power: " <<engine.GetHorsePower()<<endl;
char * manufacturer = new char[strlen("VP") +1];
strcpy(manufacturer, "VP");
engine.SetManufacturer(manufacturer);
cout << "Current Manufacturer: " << engine.GetManufacturer() << endl;
engine.SetProdYear(1995);
cout << "Current Production Year: " << engine.GetProdYear() << endl;
cout << "\n ------------- Printing engine details -------------\n" << endl;
engine.print();
Car car;
car.SetEngine(&engine);
cout << "Current Engine: " << endl;
(*car.GetEngine()).print();
char * car_manufacturer = new char[strlen("Toyota") + 1];
car_manufacturer = { "Toyota" };
car.SetManufacturer(car_manufacturer);
cout << "Current Car Manufacturer: " << car.GetManufacturer() << endl;
car.SetProdYear(2010);
cout << "Current Car Production Year: " << car.GetProdYear() << endl;
char * color = new char[strlen("Yellow") + 1];
color = { "Yellow" };
car.SetColor(color);
cout << "Current Car Color: " << car.GetColor() << endl;
cout << "\n ------------- Printing car details -------------\n" << endl;
car.print();
我的程序正常运行,直到它到达Car,然后我得到&#34; CrtIsValidHeapPointer&#34;。
有人可以告诉我我做错了吗?
THX。
Engine * engine = new Engine;
engine->SetHorsePower(150);
cout << "Current Horse Power: " << engine->GetHorsePower()<<endl;
char * manufacturer = new char[strlen("VP") +1];
strcpy(manufacturer, "VP");
engine->SetManufacturer(manufacturer);
cout << "Current Manufacturer: " << engine->GetManufacturer() << endl;
engine->SetProdYear(1995);
cout << "Current Production Year: " << engine->GetProdYear() << endl;
cout << "\n ------------- Printing engine details -------------\n" << endl;
engine->print();
Car car;
car.SetEngine(engine);
cout << "Current Engine: " << endl;
car.GetEngine()->print();
char * car_manufacturer = new char[strlen("Toyota") + 1];
strcpy(car_manufacturer, "Toyota");
car.SetManufacturer(car_manufacturer);
cout << "Current Car Manufacturer: " << car.GetManufacturer() << endl;
car.SetProdYear(2010);
cout << "Current Car Production Year: " << car.GetProdYear() << endl;
char * color = new char[strlen("Yellow") + 1];
strcpy(color, "Yellow");
car.SetColor(color);
cout << "Current Car Color: " << car.GetColor() << endl;
cout << "\n ------------- Printing car details -------------\n" << endl;
car.print();
return 0;
答案 0 :(得分:1)
在Car
构造函数中,您动态分配Engine
并分配给_engine
。
然后在主程序中执行
car.SetEngine(&engine);
从而将_engine
更改为指向您尚未与new
动态分配的对象,并丢失原始指针并给您内存泄漏。< / p>
因此,在Car
析构函数中,您尝试删除尚未分配new
的指针,导致未定义的行为。
字符串也存在问题,例如
char * car_manufacturer = new char[strlen("Toyota") + 1];
car_manufacturer = { "Toyota" };
首先分配内存,然后将指向该内存的指针分配给car_manufacturer
。然后直接将car_manufacturer
点放在其他地方再次丢失指向已分配的内存的指针和新的内存泄漏。除此之外,然后将car
对象中的指针设置为字符串文字"Toyota"
,这也是指向未使用new[]
分配的内存的指针,这样再次delete[]
导致未定义的行为。
即使您不想使用std::string
(这是推荐的解决方案),也很容易解决字符串问题,那就是复制字符串而不是重新分配指针:
char * car_manufacturer = new char[strlen("Toyota") + 1];
strcpy(car_manufacturer, "Toyota");
要解决引擎的第一个问题,如果 要调用SetEngine
,您还需要动态分配新引擎。
在Set
功能中,您还应该释放已经分配的内存,这样就不会有内存泄漏。