我试图在SKView后面创建一个Gradient背景,并将我的游戏资产放在它上面。
所有的艺术作品,showsFPS和showsNodeCount都被隐藏了。
我认为它与页面上的zPriority项有关;但它已经零,所以我不知道为什么隐藏它。
查看控制器
override func viewDidLoad() {
super.viewDidLoad()
/* Set gradient bg color */
let layer : CAGradientLayer = CAGradientLayer()
layer.frame.size = self.view.frame.size
layer.frame.origin = CGPointMake(0.0,0.0)
let color0 = UIColor(red:58.0/255, green:123.0/255, blue: 162.0/255, alpha:1).CGColor
let color1 = UIColor(red:51.0/255, green:110.0/255, blue: 149.0/255, alpha:1).CGColor
let color2 = UIColor(red:40.0/255, green:91.0/255, blue: 130.0/255, alpha:1).CGColor
let color3 = UIColor(red:36.0/255, green:85.0/255, blue: 122.0/255, alpha:1).CGColor
let color4 = UIColor(red:27.0/255, green:70.0/255, blue: 108.0/255, alpha:1).CGColor
let color5 = UIColor(red:13.0/255, green:51.0/255, blue: 87.0/255, alpha:1).CGColor
let color6 = UIColor(red:3.0/255, green:34.0/255, blue: 72.0/255, alpha:1).CGColor
layer.colors = [color0,color1,color2,color3, color4, color5, color6]
view.layer.insertSublayer(layer, atIndex: 0)
if let scene = GameScene(fileNamed: "GameScene") {
// Configure the view.
let skView = self.view as! SKView
skView.showsFPS = true
skView.showsNodeCount = true
/* Sprite Kit applies additional optimizations to improve rendering performance */
skView.ignoresSiblingOrder = true
/* Set the scale mode to scale to fit the window */
scene.scaleMode = .AspectFill
skView.presentScene(scene)
}
}
场景本身只有1个艺术资产
class GameScene: SKScene {
override func didMoveToView(view: SKView) {
/* Setup your scene here */
let texture:SKTexture = SKTexture(imageNamed: "table")
texture.filteringMode = SKTextureFilteringMode.Nearest
// Table sprite
let tableSprite = SKSpriteNode(texture: texture)
tableSprite.position = CGPoint(x:CGRectGetMidX(self.frame), y:CGRectGetMidY(self.frame))
self.addChild(tableSprite)
}
// ...
}
但是FPS计数,节点数或表精灵都没有显示。
我做错了什么?
由于