我试图在libGDX项目中使用GDX-video extension。我已使用MP4
将OGG
文件转换为VLC
(Theora + Vorbis)并放在android项目的res/data/
文件夹下。
当我运行项目时,请看黑屏。
package com.mygdx.game;
import com.badlogic.gdx.ApplicationAdapter;
import com.badlogic.gdx.Gdx;
import com.badlogic.gdx.InputMultiplexer;
import com.badlogic.gdx.InputProcessor;
import com.badlogic.gdx.graphics.GL20;
import com.badlogic.gdx.graphics.Mesh;
import com.badlogic.gdx.graphics.PerspectiveCamera;
import com.badlogic.gdx.graphics.VertexAttributes.Usage;
import com.badlogic.gdx.graphics.g3d.Environment;
import com.badlogic.gdx.graphics.g3d.ModelInstance;
import com.badlogic.gdx.graphics.g3d.attributes.ColorAttribute;
import com.badlogic.gdx.graphics.g3d.environment.DirectionalLight;
import com.badlogic.gdx.graphics.g3d.utils.CameraInputController;
import com.badlogic.gdx.graphics.g3d.utils.MeshBuilder;
import com.badlogic.gdx.math.Vector3;
import com.badlogic.gdx.video.VideoPlayer;
import com.badlogic.gdx.video.VideoPlayerCreator;
import java.io.FileNotFoundException;
public class MyGdxGame extends ApplicationAdapter implements InputProcessor {
public PerspectiveCamera cam;
public CameraInputController inputController;
public ModelInstance instance;
public Environment environment;
public VideoPlayer videoPlayer;
public Mesh mesh;
private final Vector3 tmpV1 = new Vector3();
private final Vector3 target = new Vector3();
@Override
public void create() {
environment = new Environment();
environment.set(new ColorAttribute(ColorAttribute.AmbientLight, .4f, .4f, .4f, 1f));
environment.add(new DirectionalLight().set(0.8f, 0.8f, 0.8f, -1f, -0.8f, -0.2f));
cam = new PerspectiveCamera(67, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
cam.position.set(10f, 10f, 10f);
cam.lookAt(0, 0, 0);
cam.near = 0.1f;
cam.far = 300f;
cam.update();
MeshBuilder meshBuilder = new MeshBuilder();
meshBuilder.begin(Usage.Position | Usage.TextureCoordinates, GL20.GL_TRIANGLES);
// @formatter:off
meshBuilder.box(5, 5, 5);
// @formatter:on
mesh = meshBuilder.end();
videoPlayer = VideoPlayerCreator.createVideoPlayer(cam, mesh, GL20.GL_TRIANGLES);
try {
videoPlayer.play(Gdx.files.internal("data/converted.ogg"));
} catch (FileNotFoundException e) {
e.printStackTrace();
}
Gdx.input.setInputProcessor(new InputMultiplexer(this, inputController = new CameraInputController(cam)));
Gdx.gl.glEnable(GL20.GL_CULL_FACE);
Gdx.gl.glCullFace(GL20.GL_BACK);
}
@Override
public void render() {
inputController.update();
Gdx.gl.glViewport(0, 0, Gdx.graphics.getWidth(), Gdx.graphics.getHeight());
Gdx.gl.glClear(GL20.GL_COLOR_BUFFER_BIT | GL20.GL_DEPTH_BUFFER_BIT);
final float delta = Gdx.graphics.getDeltaTime();
tmpV1.set(cam.direction).crs(cam.up).y = 0f;
cam.rotateAround(target, tmpV1.nor(), delta * 20);
cam.rotateAround(target, Vector3.Y, delta * -30);
cam.update();
if (!videoPlayer.render()) { // As soon as the video is finished, we start the file again using the same player.
try {
videoPlayer.play(Gdx.files.internal("data/converted.ogg"));
} catch (FileNotFoundException e) {
e.printStackTrace();
}
}
}
@Override
public void dispose () {
}
public boolean needsGL20 () {
return true;
}
public void resume () {
}
public void resize (int width, int height) {
}
public void pause () {
}
@Override
public boolean keyDown(int keycode) {
return false;
}
@Override
public boolean keyUp(int keycode) {
return false;
}
@Override
public boolean keyTyped(char character) {
return false;
}
@Override
public boolean touchDown(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchUp(int screenX, int screenY, int pointer, int button) {
return false;
}
@Override
public boolean touchDragged(int screenX, int screenY, int pointer) {
return false;
}
@Override
public boolean mouseMoved(int screenX, int screenY) {
return false;
}
@Override
public boolean scrolled(int amount) {
return false;
}
}
这是一个新创建的项目,只添加了必要的Gradle
个依赖项。