我正在尝试使用c ++构建我的第一个游戏,并且我正在尝试创建一个Inventory
系统,该系统允许我在Item
容器中管理和排列不同的Inventory
数据类型类型。在下面的代码中我只编写了类声明,但我想知道如何制作" Item"我创建的类包含任何不同的继承项的数据类型,例如Weapon
,Apparel
和Aid
类别。它会像使用template
参数一样简单吗?如果是这样,那么我的问题是像Constructor
这样的东西如何理解在创建项目的每个实例中该怎么做? default Constructor
可能必须是我决定设置的基本武器,对吗?如果有人有任何建议或链接提供,将不胜感激。
谢谢!
ITEM.H:
#ifndef ITEM_H
#define ITEM_H
#include <iostream>
/*************************************************
* ITEM CLASS
* *This class is the type of data to be put into
* the Inventory Container class.
**************************************************/
class Item
{
public:
private:
};
/*************************************************
* WEAPON CLASS
* *This class is a type of Item that classifies a
* weapon item that can be in an Inventory.
**************************************************/
class Weapon : public Item
{
public:
private:
};
/*************************************************
* APPAREL CLASS
* *This class is a type of Item that classifies an
* apparel item that can be in an Inventory.
**************************************************/
class Apparel : public Item
{
public:
private:
};
/*************************************************
* AID CLASS
* *This class is a type of Item that classifies an
* Aid item that can be in an Inventory.
**************************************************/
class Aid : public Item
{
public:
private:
};
#endif //ITEM_H
编辑:
以下是我现在的情况:
/*************************************************
* ITEM CLASS
* *This class is the type of data to be put into
* the Inventory Container class.
**************************************************/
template <class T>
class Item
{
public:
private:
T item_type; //i.e. Weapon, Apparel, Aid, etc...
};
/*****************************************************************
* ITEM : WEAPON
* *Below is the code for all the different Weapon classes.
******************************************************************/
/*************************************************
* WEAPON CLASS
* *This class is a type of Item that classifies a
* weapon item that can be in an Inventory.
**************************************************/
template <class T>
class Weapon : public Item
{
public:
private:
T weapon_type; //i.e. Melee, Ranged, etc...
};
/*************************************************
* MELEE CLASS
* *This class is a type of Item that classifies a
* melee item that will be used as a weapon.
**************************************************/
template <class T>
class Melee : public Weapon
{
public:
private:
};
/*************************************************
* RANGED CLASS
* *This class is a type of Item that classifies a
* ranged item that will be used as a weapon.
**************************************************/
template <class T>
class Ranged : public Weapon
{
public:
private:
};
另一个编辑: 这是最新的代码:
/*************************************************
* ITEM CLASS
* *This class is the type of data to be put into
* the Inventory Container class.
**************************************************/
template <class T>
class Item
{
public:
protected:
T item_type; //i.e. Weapon, Apparel, Aid, etc...
};
/*****************************************************************
* ITEM : WEAPON
* *Below is the code for all the different Weapon classes.
******************************************************************/
//WEAPON CLASS
template <class T>
class Weapon : public Item
{
public:
protected:
T weapon_type; //i.e. Melee, Ranged, etc...
};
//MELEE CLASS
template <class T>
class Melee : public Weapon
{
public:
protected:
T melee_type; //i.e. Blade, Blunt, Fist, etc...
};
//BLADE CLASS
template <class T>
class Blade : public Melee
{
public:
protected:
T blade_type; //i.e. Dagger, Sword, etc...
};
//DAGGER CLASS
template <class T>
class Dagger : public Blade
{
public:
//Default Constructor...the only Constructor
Dagger() : damage(1), weight(0.5) { }
//getters
std::string getType() const { return "Dagger"; }
protected:
int damage; //amount of damage it can inflict
float weight; //weight of the dagger
};
答案 0 :(得分:0)
一种解决方案是将您的类型定义为enum
s。
enum ITEM_TYPE { IT_WEAPON, IT_END };
enum WEAPON_TYPE { WT_MELEE, WT_RANGED, WT_END };
class Item {
public:
Item(ITEM_TYPE type) : item_type(type) {}
protected:
ITEM_TYPE item_type;
};
class Weapon : public Item {
public:
Weapon(WEAPON_TYPE type) : Item(IT_WEAPON), weapon_type(type) {}
protected:
WEAPON_TYPE weapon_type;
};
class MeleeWeapon : public Weapon {
public:
MeleeWeapon() : Weapon(WT_MELEE) {}
};
class RangedWeapon : public Weapon {
public:
RangedWeapon() : Weapon(WT_RANGED) {}
};
答案 1 :(得分:0)
您不能也不应该需要存储类型(在C ++语言中的类型),使用虚函数来实现您想要的。
android {
...
defaultConfig {
...
jackOptions {
enabled true
}
}
compileOptions {
sourceCompatibility JavaVersion.VERSION_1_8
targetCompatibility JavaVersion.VERSION_1_8
}
}