您好我一直在试图弄清楚这个问题而且不知道在哪里看。我正在使用AVPlayer
来播放视频,并且我有一个UISlider
,其值会根据视频的进度每秒更新addPeriodicTimeObserverForInterval
。
当我按下暂停时,UISlider
拇指会按预期立即停止。然而,在我按下播放以恢复视频后,拇指会立即移动,然后每秒继续正常前进。
我无法弄清楚为什么会这样做。我希望UISlider
拇指能够流畅地进行,即如果我在1.5秒内暂停了视频,并且我再次播放视频,它应该在拇指再次移动之前等待0.5秒。
以下是我的代码片段:
override func viewDidLoad()
{
super.viewDidLoad()
....
isPlaybackSliderTouched = false
isPauseButtonTouched = false
setUpPlayerControls()
....
}
override func viewDidAppear(animated: Bool)
{
super.viewDidAppear(true)
let timeIntervalOne: CMTime = CMTimeMakeWithSeconds(1.0, 10)
playbackSliderTimer = avPlayer.addPeriodicTimeObserverForInterval(timeIntervalOne,
queue: dispatch_get_main_queue()) { (elapsedTime: CMTime) -> Void in
self.observeTime(elapsedTime)
}
....
playPauseButton.addTarget(self, action: "onClick:", forControlEvents: .TouchUpInside)
}
func observeTime(elapsedTime: CMTime)
{
let duration = CMTimeGetSeconds(avPlayer.currentItem!.duration)
if isfinite(duration) && avPlayer.rate == 1
{
print("ENNNTNTTERRR")
let elapsedTime = CMTimeGetSeconds(elapsedTime)
updatePlaybackSlider(elapsedTime: elapsedTime, duration: duration)
}
}
func updatePlaybackSlider(elapsedTime: Float64, duration: Float64)
{
if isPlaybackSliderTouched == false
{
let sliderValue: Float = Float(elapsedTime / duration)
print("sliderValue = \(sliderValue)")
self.playbackSlider.setValue(sliderValue, animated: true)
self.currentTimeLabel.text = self.convertSecondsToHHMMSS(elapsedTime)
self.endTimeLabel.text = self.convertSecondsToHHMMSS(duration - elapsedTime)
print("currentTimeLabel.text = \(currentTimeLabel.text)")
print("endTimeLabel.text = \(endTimeLabel.text)")
}
}
func convertSecondsToHHMMSS(seconds: Float64) -> String
{
let time: Int = Int( floor(seconds) )
print("time = \(time)")
let hh: Int = time / 3600
let mm: Int = (time / 60) % 60
let ss: Int = time % 60
print("seconds = \(ss)")
if hh > 0
{
return String(format: "%02d:%02d:%02d", hh, mm, ss)
}
else
{
return String(format: "%02d:%02d", mm, ss )
}
}
deinit
{
avPlayer.removeTimeObserver(playbackSliderTimer)
}
func onClick(sender: UIButton)
{
print("onClick")
if sender == playPauseButton
{
print("playPauseButton touched")
let playerIsPlaying:Bool = avPlayer.rate > 0
if (playerIsPlaying)
{
isPauseButtonTouched = true
avPlayer.pause()
sender.selected = true
}
else
{
isPauseButtonTouched = false
avPlayer.play()
sender.selected = false
}
}
}
这是我从播放状态按暂停后立即输出的示例:
setUpPlayerControls
viewDidAppear
ENNNTNTTERRR
sliderValue = 0.0
time = 0
seconds = 0
time = 39
seconds = 39
currentTimeLabel.text = Optional("00:00")
endTimeLabel.text = Optional("-00:39")
ENNNTNTTERRR
sliderValue = 4.76564e-05
time = 0
seconds = 0
time = 39
seconds = 39
currentTimeLabel.text = Optional("00:00")
endTimeLabel.text = Optional("-00:39")
ENNNTNTTERRR
sliderValue = 0.0252767
time = 1
seconds = 1
time = 38
seconds = 38
currentTimeLabel.text = Optional("00:01")
endTimeLabel.text = Optional("-00:38")
ENNNTNTTERRR
sliderValue = 0.0505207
time = 2
seconds = 2
time = 37
seconds = 37
currentTimeLabel.text = Optional("00:02")
endTimeLabel.text = Optional("-00:37")
handleSingleTap
onClick
playPauseButton touched
pause touched
当我从暂停状态点击播放时,这是继续输出:
onClick
playPauseButton touched
play touched
ENNNTNTTERRR
sliderValue = 0.0718539
time = 2
seconds = 2
time = 36
seconds = 36
currentTimeLabel.text = Optional("00:02")
endTimeLabel.text = Optional("-00:36")
ENNNTNTTERRR
sliderValue = 0.0722224
time = 2
seconds = 2
time = 36
seconds = 36
currentTimeLabel.text = Optional("00:02")
endTimeLabel.text = Optional("-00:36")
ENNNTNTTERRR
sliderValue = 0.0757659
time = 3
seconds = 3
time = 36
seconds = 36
currentTimeLabel.text = Optional("00:03")
endTimeLabel.text = Optional("-00:36")
ENNNTNTTERRR
sliderValue = 0.101012
time = 4
seconds = 4
time = 35
seconds = 35
currentTimeLabel.text = Optional("00:04")
endTimeLabel.text = Optional("-00:35")
当我按下播放时按暂停到第二个输出的开头时,您可以看到第一个输出的结束,有2个不必要的时间00:02
到observeTime(elapsedTime)
的调用,转动调用我的updatePlaybackSlider
,然后稍微将滑块值稍微向右移动一点,然后再像往常一样调用observeTime(elapsedTime)
,即每隔1秒。
有什么建议让我解决这个问题?
感谢。