在AVAudioPlayer暂停后,歌曲不会继续,在Swift上重新开始。问题是当我选择暂停按钮并再次选择播放按钮时它应该从启动开始。
import UIKit
import AVFoundation
class DetailViewController: UIViewController {
let musicArray:[String] = ["reamon", "sandman"]
var audioPlayer: AVAudioPlayer?
var songIndex:Int = 0
@IBAction func pauseButton(sender: AnyObject) {
audioPlayer!.pause()
}
@IBAction func playButton(sender: AnyObject) {
let mySound = NSURL(fileURLWithPath: NSBundle.mainBundle().pathForResource(musicArray[songIndex], ofType: "mp3")!)
do{
audioPlayer = try AVAudioPlayer(contentsOfURL: mySound)
audioPlayer!.prepareToPlay()
audioPlayer!.play()
} catch {
print("Error getting the audio file")
}
}
@IBOutlet weak var stopButtonOutlet: UIButton!
@IBAction func stopButton(sender: AnyObject) {
audioPlayer!.stop()
audioPlayer!.currentTime = 0
}
func playSongAtIndex(index: Int) {
songIndex = index
}
答案 0 :(得分:4)
你每次在你的播放按钮动作上初始化AVAudioPlayer尝试用其他方法初始化你的AVAudioPlayer,这只会调用一次这个
override func viewWillAppear(animated: Bool)
{
self .intiAudioPlayer()
}
func intiAudioPlayer()
{
let mySound = NSURL(fileURLWithPath:NSBundle.mainBundle().pathForResource(musicArray[songIndex], ofType: "mp3")!)
do
{
audioPlayer = try AVAudioPlayer(contentsOfURL: mySound)
audioPlayer!.prepareToPlay()
}
catch {
print("Error getting the audio file")
}
}
你的播放按钮动作只包含这么多代码
@IBAction func playButton(sender: AnyObject)
{
audioPlayer!.play()
}
答案 1 :(得分:2)
我做另一种方式。它是播放和暂停的一个按钮。
@IBAction func playPauseButton(sender: AnyObject) {
if (player.playing == true) {
player.stop()
playPauseButtonOutlet.setImage(UIImage(named: "play.jpg"), forState: UIControlState.Normal)
} else {
player.play()
playPauseButtonOutlet.setImage(UIImage(named: "pause.jpg"), forState: UIControlState.Normal)
}
}