我正在尝试在open GL中绘制一个实心立方体作为界面按钮的背景。问题是,它根本没有在屏幕上绘制。我有一个OGWindow类来处理绘图和一个主类/方法。我从主类中的OGWindow调用所有必要的方法。我在这里做错了什么?
这是我的主要课程:
OGWindow theWindow;
int main(int argc, char **argv) {
glutInit(&argc, argv);
glutInitDisplayMode(GLUT_RGB | GLUT_DOUBLE | GLUT_DEPTH);
glutInitWindowSize( 1000, 600 );
glutInitWindowPosition(0, 0);
glutCreateWindow("OpenGL Demo");
glEnable(GL_DEPTH_TEST); // enable the depth buffer test
glutDisplayFunc(DrawGLScene);
glutReshapeFunc(ReSizeGLScene);
glutMouseFunc(mouseClick);
glutMotionFunc(mouseMotion);
glutPassiveMotionFunc(mousePassiveMotion);
glutIdleFunc(Idle);
theWindow.initGL();
glutMainLoop();
}
void DrawGLScene(void) {
theWindow.myDrawGLScene();
}
这是我的OGWindow课程:
void OGWindow::initGL(void) {
glClearColor(1.0, 1.0, 1.0, 1.0);
squareX = 1.0;
squareY = 1.0;
squareWidth = 40.0;
squareHeight = 40.0;
squareColour = RED;
squareDraggingP = false;
}
void OGWindow::MyReSizeGLScene(int fwidth, int fheight)
{
// Store window size in class variables so it can be accessed in myDrawGLScene() if necessary
wWidth = fwidth;
wHeight = fheight;
// Calculate aspect ration of the OpenGL window
aspect_ratio = (float) fwidth / fheight;
// Set camera so it can see a square area of space running from 0 to 10
// in both X and Y directions, plus a bit of space around it.
Ymin = 0;
Xmin = 0;
Ymax = 600;
// Choose Xmax so that the aspect ration of the projection
// = the aspect ratio of the viewport
//Xmax = (aspect_ratio * (Ymax -Ymin)) + Xmin;
Xmax = 1000;
glMatrixMode(GL_PROJECTION); // Select The Projection Stack
glLoadIdentity();
glOrtho(Xmin, Xmax, Ymin, Ymax, -1.0, 1.0);
glViewport(0, 0, wWidth, wHeight); // Viewport fills the window
}
void OGWindow::myDrawGLScene(GLvoid) // Here's Where We Do All The Drawing
{
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); // clear the drawing area
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
OGWindow::myDrawModel();
glColor3f(0.0, 0.0, 0.0);
drawToolbar();
drawCreateButton();
glutSwapBuffers(); // Needed if we're running an animation
glFlush();
}
这就是假设在场景中绘制实体立方体的方法:
void OGWindow::drawCreateButton(GLvoid){
glPushMatrix();
glColor3f(0.0, 1.0, 0.0);
glTranslatef(10.0,30.0,0.0);
glutSolidCube(4);
glPopMatrix();
}
答案 0 :(得分:0)
很抱歉,如果我没有回答您的问题,但似乎您没有使用现代OpenGL,那么在现代应用程序中应避免使用glMatrixMode(GL_PROJECTION);
等函数以及代码中的更多功能。
您应该使用VBO和着色器而不是glVertex()
和glColor()
。
这是一个易于理解的现代OpenGL教程:OpenGL tutorial for beginners