这是我的JavaScript。在底部附近,您将看到针对keydown事件的addEventListener。在该函数中,keydown代码就在那里。该代码包含在if函数中,if函数中包含if,以阻止播放器离开画布。
function initCanvas() {
var canvas = document.getElementById('my_canvas');
var ctx = canvas.getContext('2d');
var cW = ctx.canvas.width;
var cH = ctx.canvas.height;
var dist = 10;
function Player() {
this.x = 0, this.y = 0, this.w = 50, this.h = 50;
this.render = function() {
ctx.fillStyle = "orange";
ctx.fillRect(this.x, this.y, this.w, this.h);
}
}
var player = new Player();
player.x = 100;
player.y = 225;
function animate() {
ctx.fillStyle = '#000';
ctx.fillRect(0, 0, canvas.width, canvas.height);
player.render();
}
var animateInterval = setInterval(animate, 30);
document.addEventListener('keydown', function(event) {
var key_press = String.fromCharCode(event.keyCode);
if (//I don't know what should go here) {
if (key_press == "W") {
player.y -= dist;
} else if (key_press == "S") {
player.y += dist;
} else if (key_press == "A") {
player.x -= dist;
} else if (key_press == "D") {
player.x += dist;
}
}
});
}
window.onload = initCanvas();
答案 0 :(得分:0)
< dist
额外的检查将检查他是否位于距边缘< dist
距离不在画布的边缘。 假设左上角是(0,0)。
请注意,当用户与画布距离{{1}}时,将用户移动到画布边缘会更好。我会把这个留给你。