答案 0 :(得分:1)
我做了一个小提琴,只在mousemove
事件上移动了圆圈:http://jsfiddle.net/v0bseuqz/32/
主要思想是创建一条线(移动鼠标时),将光标坐标从地图顶部移动到底部,并检查它是否与要捕捉圆的折线相交。它们相交,它们的交点应该是圆的新中心。
document.onload = loadMap();
function loadMap() {
var map = L.map('map').setView([0, 0], 12);
L.tileLayer('https://api.tiles.mapbox.com/v4/{id}/{z}/{x}/{y}.png?access_token=pk.eyJ1IjoibWFwYm94IiwiYSI6ImNpandmbXliNDBjZWd2M2x6bDk3c2ZtOTkifQ._QA7i5Mpkd_m30IGElHziw', {
maxZoom: 18,
id: 'mapbox.streets',
accessToken: 'pk.eyJ1IjoiZW======V6ZTdlb2V5cyJ9.3HqHQ4BMRvSPaYe8ToA7YQ'
}).addTo(map);
L.polyline([
[-50, 1000],
[0, 0]
], {
color: 'red',
weight: 1
}).addTo(map);
var circle = L.circle([0, 0], 500, {
color: 'red',
fillColor: '#f03',
fillOpacity: 0.5
}).addTo(map);
$( "#map" ).mousemove(function( event ) {
var cursorPoint = new L.Point(event.clientX, event.clientY);
var cursorLatLng = map.containerPointToLatLng(cursorPoint);
var intersection = (checkLineIntersection(0, 0, 1000, -50, cursorLatLng.lng, 1, cursorLatLng.lng, -1));
if (intersection.onLine1 && intersection.onLine2) {
circle.setLatLng(new L.LatLng(intersection.y, intersection.x));
}
});
}
function checkLineIntersection(line1StartX, line1StartY, line1EndX, line1EndY, line2StartX, line2StartY, line2EndX, line2EndY) {
// if the lines intersect, the result contains the x and y of the intersection (treating the lines as infinite) and booleans for whether line segment 1 or line segment 2 contain the point
var denominator, a, b, numerator1, numerator2, result = {
x: null,
y: null,
onLine1: false,
onLine2: false
};
denominator = ((line2EndY - line2StartY) * (line1EndX - line1StartX)) - ((line2EndX - line2StartX) * (line1EndY - line1StartY));
if (denominator == 0) {
return result;
}
a = line1StartY - line2StartY;
b = line1StartX - line2StartX;
numerator1 = ((line2EndX - line2StartX) * a) - ((line2EndY - line2StartY) * b);
numerator2 = ((line1EndX - line1StartX) * a) - ((line1EndY - line1StartY) * b);
a = numerator1 / denominator;
b = numerator2 / denominator;
// if we cast these lines infinitely in both directions, they intersect here:
result.x = line1StartX + (a * (line1EndX - line1StartX));
result.y = line1StartY + (a * (line1EndY - line1StartY));
/*
// it is worth noting that this should be the same as:
x = line2StartX + (b * (line2EndX - line2StartX));
y = line2StartX + (b * (line2EndY - line2StartY));
*/
// if line1 is a segment and line2 is infinite, they intersect if:
if (a > 0 && a < 1) {
result.onLine1 = true;
}
// if line2 is a segment and line1 is infinite, they intersect if:
if (b > 0 && b < 1) {
result.onLine2 = true;
}
// if line1 and line2 are segments, they intersect if both of the above are true
return result;
};
<强>更新强>
如果您的折线由两个以上的点定义,则应检查每个线段与垂直线的交点。 Jut在循环中完成它。这是小提琴:http://jsfiddle.net/v0bseuqz/39/
var coords = [
[0.003, 0.080],
[-0.008, 0.041],
[0, 0]
];
L.polyline(coords, {
color: 'red',
weight: 1
}).addTo(map);
var circle = L.circle([0, 0], 500, {
color: 'red',
fillColor: '#f03',
fillOpacity: 0.5
}).addTo(map);
var startY, startX, endY, endX, cursorPoint, cursorLatLng, intersection;
$( "#map" ).mousemove(function( event ) {
for(i = coords.length, i >0; i--;) {
if (i - 1 >= 0) {
startY = coords[i][0];
startX = coords[i][1];
endY = coords[i - 1][0];
endX = coords[i - 1][1];
cursorPoint = new L.Point(event.clientX, event.clientY);
cursorLatLng = map.containerPointToLatLng(cursorPoint);
intersection = (checkLineIntersection(startX, startY, endX, endY, cursorLatLng.lng, 1, cursorLatLng.lng, -1));
if (intersection.onLine1 && intersection.onLine2) {
circle.setLatLng(new L.LatLng(intersection.y, intersection.x));
}
}
}
});
我采用了检测两条线here.
的交集的算法