我对龙卷风框架相对较新,到目前为止,事情一直很混乱,特别是在处理网络套接字时。到目前为止,我的代码看起来像这样:
import tornado.options
import tornado.web
import tornado.websocket
import tornado.ioloop
from tornado.options import options, define
define(name='port', default=8000, help='.', type=int)
class WSHandler(tornado.websocket.WebSocketHandler):
clients = []
def open(self):
WSHandler.clients.append(self)
self.write('client connected')
def on_close(self):
WSHandler.clients.remove(self)
self.write('client removed')
def on_message(self, message):
for client in WSHandler.clients:
WSHandler.client.write_message(message)
def check_origin(self, origin):
return True
if __name__ == '__main__':
tornado.options.parse_command_line()
application = tornado.web.Application(
handlers=[
(r'/webSocket', WSHandler),
],
)
application.listen(options.port)
tornado.ioloop.IOLoop.instance().start()
,javascript文件看起来像这样
var ws = new WebSocket("ws://localhost:8000/webSocket")
ws.onopen = function() {
ws.setData('Hello World');
};
ws.onmessage = function(evt) {
ws.send(evt.data);
};

我目前正在阅读“龙卷风简介”这本书。并意识到某些事情现在已被弃用。我确实下载了git-hub上提供的演示,并尝试了解websocket演示。
我尝试创建一个简单的websocket应用程序,但它只是给我这个错误:
Can "Upgrade" only to "WebSocket"
另外,我还有另外一个关于龙卷风的问题
_()
是什么意思?文档中给出的示例是
_("A person liked this", "%(num)d people liked this", len(people)) % {"num": len(people)}
这应该回归"一个人喜欢这个"如果人只有一个人我不太明白这是如何运作的
如果我犯了一个非常明显的错误,我道歉
答案 0 :(得分:2)
我认为你可以看到tornado source,你可以找到以下内容:
# Upgrade header should be present and should be equal to WebSocket
if self.request.headers.get("Upgrade", "").lower() != 'websocket':
self.set_status(400)
log_msg = "Can \"Upgrade\" only to \"WebSocket\"."
self.finish(log_msg)
gen_log.debug(log_msg)
return
显然,HTML5 WebSocket协议是一种新协议。它实现了浏览器和服务器的全双工通信(全双工)。但是使用http只能制作单个社区。所以我建议你尝试另一个演示。
服务器:
#!/usr/bin/python
#coding:utf-8
import os.path
import tornado.httpserver
import tornado.web
import tornado.ioloop
import tornado.options
import tornado.httpclient
import tornado.websocket
import json
class IndexHandler(tornado.web.RequestHandler):
def get(self):
self.render("index.html")
class SocketHandler(tornado.websocket.WebSocketHandler):
"""docstring for SocketHandler"""
clients = set()
@staticmethod
def send_to_all(message):
for c in SocketHandler.clients:
c.write_message(json.dumps(message))
def open(self):
self.write_message(json.dumps({
'type': 'sys',
'message': 'Welcome to WebSocket',
}))
SocketHandler.send_to_all({
'type': 'sys',
'message': str(id(self)) + ' has joined',
})
SocketHandler.clients.add(self)
def on_close(self):
SocketHandler.clients.remove(self)
SocketHandler.send_to_all({
'type': 'sys',
'message': str(id(self)) + ' has left',
})
def on_message(self, message):
SocketHandler.send_to_all({
'type': 'user',
'id': id(self),
'message': message,
})
##MAIN
if __name__ == '__main__':
app = tornado.web.Application(
handlers=[
(r"/", IndexHandler),
(r"/chat", SocketHandler)
],
debug = True,
template_path = os.path.join(os.path.dirname(__file__), "templates"),
static_path = os.path.join(os.path.dirname(__file__), "static")
)
app.listen(8000)
tornado.ioloop.IOLoop.instance().start()
客户端:
<html>
<head>
<script type="text/javascript">
var ws = new WebSocket("ws://localhost:8000/chat");
ws.onmessage = function(event) {
console.log(event);
}
function send() {
ws.send(document.getElementById('chat').value );
}
</script>
</head>
<body>
<div>
hello
<input id="chat">
<button onclick="send()">send</button>
</div>
</body>
</html>